https://bugs.kde.org/show_bug.cgi?id=522336

Arjen Hiemstra <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|ASSIGNED                    |RESOLVED
      Latest Commit|                            |https://invent.kde.org/fram
                   |                            |eworks/kirigami/-/commit/eb
                   |                            |467be20b95ab87d3e242ed9a6d3
                   |                            |d671c59cadb

--- Comment #13 from Arjen Hiemstra <[email protected]> ---
Git commit eb467be20b95ab87d3e242ed9a6d3d671c59cadb by Arjen Hiemstra.
Committed on 03/11/2026 at 11:23.
Pushed by ahiemstra into branch 'master'.

primitives: Align node rect position of Icon to device pixel grid

While we have alignment in the shader, it can end up alinging
incorrectly as it does not know the relation between vertices. To help
it do the right thing, align the node position to the pixel grid before
rendering the node, so the shader has to do less correction if we end up
on fractional positions.

M  +2    -0    src/primitives/icon.cpp

https://invent.kde.org/frameworks/kirigami/-/commit/eb467be20b95ab87d3e242ed9a6d3d671c59cadb

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