https://bugs.kde.org/show_bug.cgi?id=359135
Martin Gräßlin <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID --- Comment #6 from Martin Gräßlin <[email protected]> --- (In reply to Igor Poboiko from comment #5) > Apparently it does. For example, in the "Compositor" section in > systemsettings there is only option in "OpenGL Interface", which is EGL. That rather sounds like you build epoxy without GLX support. > Is it unsupported? I haven't changed compilation options for Qt for a while, > and it somehow worked. It's not unsupported per se, just that nobody uses it in this combination. The default is glx, which on Linux probably more than 99.9 % are using. It doesn't give any advantages to use Qt on OpenGL with EGL. Just the chances that something breaks will increase. > Anyways, I can try rebuilding Qt without EGL support and see if it works. You can keep the EGL support in, just make sure that it's also build with GLX. I assume that the glitches are caused by the usage of EGL instead of GLX. If using GLX also shows the issues, please reopen. -- You are receiving this mail because: You are watching all bug changes.
