https://bugs.kde.org/show_bug.cgi?id=370237

--- Comment #8 from Chris Jones <[email protected]> ---
Desktop: With OpenGL the problem is less pronounced than it used to be; the
strokes are drawn in small chunks instead of fluidly with a timing of roughly
0.7 seconds between strokes, gets slightly worse as the timing is increased,
and goes back to being fluid at around 1.5 seconds between strokes.  Angle
gives very similar results.  With CPU rendering, strokes are drawn in a
consistently choppy fashion regardless of the timing between strokes.

Surface Pro 4: OpenGL and Angle both behave like CPU rendering does on the
desktop (i.e. a bit choppy), and it doesn't look like changing timing between
strokes is having any adverse affect.  CPU rendering is consistently fluid no
matter the timing.

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