https://bugs.kde.org/show_bug.cgi?id=390950

--- Comment #2 from Vladimir Savic <vladimir.firefly.sa...@gmail.com> ---
I would propose allowing frictions of a pixel in input field. That is not so
uncommon in vector editing software. You would need that either way if you want
crisp edges on for example 3px wide stroke.

The second solution is to actually sync what is on canvas with exact values
entered in input widget. This is a solution I don't favour because it limits a
workflow in some cases (see above).

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