https://bugs.kde.org/show_bug.cgi?id=270980
--- Comment #12 from Huon <h...@plonq.org> --- (In reply to Henrik Fehlauer from comment #11) > > large images would take a lot of zooming before you see pixels > Are you sure about that? If I'm not mistaken, the zoom levels are split in > two groups: Below 100% (let's ignore that for now, because it is not > relevant for interpolation), and above 100%. In the latter case, zooming a > tiny PNG icon and a huge JPG camera image to 1600% both result in the same > on-screen size of an individual pixel, i.e. the image dimensions don't > affect the zoom levels available. What I meant was, a large image may start at 14% zoom, meaning it's more zooming (from a user's perspective) to get to max 1600% zoom. > > IMO the decision to pixelate should be based the on-screen size of an > individual pixel, which for Gwenview directly correlates with the zoom > level. If we want to get fancy, we could also account for the user's DPI > settings or default font size, but let's not get into that for now. > > I'd say what should be done here is some tweaking of the threshold. > https://phabricator.kde.org/D7972 reworked the zoom levels a bit, maybe we > also need to adapt the threshold accordingly? Hm, I should probably just > play around a bit and see what threshold I likeā¦ This should be the first thing we try, since it's so easy. It might be enough by itself. > > > ending up with three options > I'm afraid then we'd also end up with an image viewer which is not simple > anymore ;) True that :) -- You are receiving this mail because: You are watching all bug changes.