--- Comment #29 from Vlad Zagorodniy <> ---
Well, using render buffers was a bad choice. Apparently, glCopySubTexImaga2D
is used many times throughout KWin..

I've been trying to change GLTexture and GLRenderTarget so it's possible to
render to a multisampled texture but that's like walking through a minefield,
every small required change breaks compatibility. I hope that libkwineffects
will be redesigned/rewritten in the future.

I'm done with multisampling patches.

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