https://bugs.kde.org/show_bug.cgi?id=390698
--- Comment #29 from Vlad Zagorodniy <vladz...@gmail.com> --- Well, using render buffers was a bad choice. Apparently, glCopySubTexImaga2D is used many times throughout KWin.. I've been trying to change GLTexture and GLRenderTarget so it's possible to render to a multisampled texture but that's like walking through a minefield, every small required change breaks compatibility. I hope that libkwineffects will be redesigned/rewritten in the future. I'm done with multisampling patches. -- You are receiving this mail because: You are watching all bug changes.