https://bugs.kde.org/show_bug.cgi?id=292032
Jaak Ristioja <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REPORTED Resolution|NOT A BUG |--- --- Comment #4 from Jaak Ristioja <[email protected]> --- I agree, but if you continue clicking, and then it eventually wraps from negative to positive again, which might yield in positive scores. So if the program survives the undefined behavior of the integer overflow, it is followed by ever more undefined behavior in MainWindow::gameOver(), e.g. -NaN not being in the range of representative values values for int, and a division by zero. :) Why not just add guard to keep the overflow from happening and call it "game over: too many moves"? -- You are receiving this mail because: You are watching all bug changes.
