https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #9 from Bob Wya <bob.mt....@gmail.com> --- (In reply to Thomas Lübking from comment #8) > @Bob, this bug derived from bug #361091 so the major question is whether > > Launch a fullscreen 3D/GL based game > or the autosuspension is crucial here. > > Do you eg. get the problem when running "glxgears -fullscreen" or when > adding a window rule (run "kcmshell5 kwinrules") for xterm to block > compositing (last tab)? glxgears -fullscreen doesn't actually run fullscreen (the KDE/Plasma panel remains below the window). I don't see any compositing issues in this instance (during or post execution of glxgears). I can disable compositing for say the Steam client (in a kwin rule) and launching a Steam game - does not cause the compositing issues. Is that what you're asking? > Assuming running a fullscreen GL game is the problem, what if you disable > "suspend the compositor for fullscreen windows" in "kcmshell5 > kwincompositing"? This setting has no effect on the issue - in my case... In either case the compositing glitching appears. -- You are receiving this mail because: You are watching all bug changes.