https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #9 from Bob Wya <bob.mt....@gmail.com> ---
(In reply to Thomas Lübking from comment #8)
> @Bob, this bug derived from bug #361091 so the major question is whether 
> > Launch a fullscreen 3D/GL based game
> or the autosuspension is crucial here.
> 
> Do you eg. get the problem when running "glxgears -fullscreen" or when
> adding a window rule (run "kcmshell5 kwinrules") for xterm to block
> compositing (last tab)?

glxgears -fullscreen

doesn't actually run fullscreen (the KDE/Plasma panel remains below the
window). I don't see any compositing issues in this instance (during or post
execution of glxgears).

I can disable compositing for say the Steam client (in a kwin rule) and
launching a Steam game - does not cause the compositing issues. Is that what
you're asking?

> Assuming running a fullscreen GL game is the problem, what if you disable
> "suspend the compositor for fullscreen windows" in "kcmshell5
> kwincompositing"?

This setting has no effect on the issue - in my case... In either case the
compositing glitching appears.

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