https://bugs.kde.org/show_bug.cgi?id=401243
Bug ID: 401243 Summary: Move numbers "skip" when a stone is captured. Product: kigo Version: unspecified Platform: Other OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: general Assignee: sasc...@mailbox.org Reporter: glen.k.peter...@gmail.com CC: kde-games-b...@kde.org Target Milestone: --- SUMMARY When a stone is captured, that stone's move number is lost. STEPS TO REPRODUCE 1. Black plays move 20 2. White plays move 21 to capture the black stone. 3. When you click on "show move numbers" at the end of the game, white's play is now numbered "20" and subsequent move numbers continue from there. OBSERVED RESULT The original move 20 is lost and move 21 is now numbered "20". EXPECTED RESULT The moves are remembered and numbered in order, period. Capturing should not change move numbers. SOFTWARE/OS VERSIONS Linux/KDE Snap package in Ubuntu 18.04 ADDITIONAL INFORMATION I thought I could use this feature to record games later in SGF manually, but when a big group is captured, it's very hard to reproduce from memory. I also thought that kigo's internal memory could be used to create an SGF (since using gnugo doesn't record individual moves, just the board position). But if the move numbers are wrong, that may or may not work. -- You are receiving this mail because: You are watching all bug changes.