https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #29 from Steffen Klee <stkl.m...@gmail.com> ---
Created attachment 98342
  --> https://bugs.kde.org/attachment.cgi?id=98342&action=edit
screenshot: w/o plasmashell

System information:
OpenGL vendor string:                   X.Org
OpenGL renderer string:                 Gallium 0.4 on AMD HAWAII (DRM 2.43.0,
LLVM 3.7.1)
OpenGL version string:                  3.0 Mesa 11.2.0
OpenGL shading language version string: 1.30
Driver:                                 Unknown
GPU class:                              Unknown
OpenGL version:                         3.0
GLSL version:                           1.30
Mesa version:                           11.2
X server version:                       1.18.3
Linux kernel version:                   4.4.5
Requires strict binding:                yes
GLSL shaders:                           yes
Texture NPOT support:                   yes
Virtual Machine:                        no


So the bug is not limited to the nvidia driver.


(In reply to Thomas Lübking from comment #28)
> the shadow textures seem to pick the wallpaper?
> does it also happen w/o plasmashell? (pkill plasmashell from konsole)
> what does it look like when restarting plasmashell afterwards?
> 
> another thing: do those "games" perhaps alter the screen resolution?
Not running/restarting plasmashell does not change anything.

Yes, screen resolution might be altered ("game's" resolution is the same as
desktop resolution though). The bug does not appear when running the "game" in
windowed mode; this mode disables compositor.

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