https://bugs.kde.org/show_bug.cgi?id=405422

--- Comment #1 from Ian Wadham <iandw...@gmail.com> ---
I used to be maintainer/developer for KSudoku, but am out of touch with it now.
However I will try to help narrow this problem down.

The message you are getting seems to be from the "welcome" screen (where you
choose a puzzle type). It was added to the code in April 2017, see
https://phabricator.kde.org/D5671.

Do you stay on the welcome screen after you see the message?  Please confirm.

Please can you give me a precise list of the names of the puzzle types for
which you get the message. For example, which "6x6" are you using, the one with
rectangular blocks or the Mathdoku - Settable Size with size set to 6x6? Or
maybe both?

You say that games smaller than 9x9 seem to fail, but what about variant
(non-Classic) games of size 9x9, such as Killer Sudoku, Aztec, Jigsaw or even
Samurai?

Your comments about compiler and Qt changes may also be a clue. There is some
very old code in KSudoku (2007-08 vintage) that I have never dared touch.
Perhaps some of that has been rendered invalid or works differently now.

I regret that I cannot actually build and test the latest KSudoku code, because
I now work on an Apple Macbook and am unable to build KF5 and Qt5.

BTW, it does not surprise me that the clock wraps around, but I think you might
find Samurai (five 9x9 grids) more fun than a 25x25... :-)

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