Vlad Zagorodniy <> changed:

           What    |Removed                     |Added
             Status|REPORTED                    |CONFIRMED
     Ever confirmed|0                           |1

--- Comment #5 from Vlad Zagorodniy <> ---
The problem seems to be that SceneOpenGL::Window::beginRenderWindow clips
windows incorrectly, it doesn't take into account transformations applied to
the window.

Though if we fix that clipping code, I fear that we'll break the slide effect.
Quite delicate situation...

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