https://bugs.kde.org/show_bug.cgi?id=390642

--- Comment #48 from Ahmad <xwiza...@gmail.com> ---
@vanyossi I just tested the build with and without OpenGL Acceleration and it
works perfectly. It also hasn't broken the UI (where it went all white with my
patch). 

The only thing I did notice is that the brush cursor is very light against a
white canvas when OpenGL Acceleration is enabled but the main problem with the
cursor getting stuck and the tool not working is fixed.

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