https://bugs.kde.org/show_bug.cgi?id=409460
--- Comment #22 from Aaron Lavarnway <i...@ralek.art> --- Created attachment 121425 --> https://bugs.kde.org/attachment.cgi?id=121425&action=edit Graphic describing the issue I don't have low FPS, just the effect of low FPS due to the canvas being rendered at sporadic intervals as I said in the original report: (In reply to Aaron Lavarnway from comment #0) >The 'missing' frame is not actually missing or dropped, but rather "timed" >incorrectly, producing the effect of a halved FPS. >I was curious what made the canvas seem low FPS despite diagnostics showing 60. I know it's a weird report, which is why I'm trying my best to explain it in an understandable way. Thank you for your help so far, it means a lot. It's mostly my fault for not finding a good way to explain the issue. -- You are receiving this mail because: You are watching all bug changes.