https://bugs.kde.org/show_bug.cgi?id=416894

--- Comment #5 from Ahab Greybeard <ahab.greybe...@hotmail.co.uk> ---
Are your monitors identical?
Are there any OS level utilities and controls whose settings could have an
effect on this? (Right-click on desktop then Display Settings.)
(I rarely use Windows nowadays so I've lost familiarity with it.)

I forgot to add my system information but I don't know if it would be of any
help to anyone in solving this problem:

Krita

 Version: 4.3.0-prealpha (git 0657457)
 Languages: en_US, en
 Hidpi: false

Qt

  Version (compiled): 5.12.5
  Version (loaded): 5.12.5

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.16299
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "NVIDIA Corporation" 
  Renderer:  "GeForce GTX 750 Ti/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 388.13" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: false 

Hardware Information

  GPU Acceleration: auto
  Memory: 16381 Mb
  Number of Cores: 8
  Swap Location: /tmp

Current Settings

  Current Swap Location: /tmp
  Undo Enabled: 1
  Undo Stack Limit: 20
  Use OpenGL: 1
  Use OpenGL Texture Buffer: 1
  Use AMD Vectorization Workaround: 0
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 360
  Use Backup Files: 1
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Use Win8 Pointer Input: 1
  Use RightMiddleTabletButton Workaround: 0
  Levels of Detail Enabled: 1
  Use Zip64: 0


Display Information
Number of screens: 2
        Screen: 0
                Name: \\.\DISPLAY2
                Depth: 32
                Scale: 1
                Resolution in pixels: 1280x1024
                Manufacturer: 
                Model: 
                Refresh Rate: 60
        Screen: 1
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 1280x1024
                Manufacturer: 
                Model: 
                Refresh Rate: 60

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