https://bugs.kde.org/show_bug.cgi?id=418579

Vlad Zahorodnii <vlad.zahorod...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |INTENTIONAL
             Status|REPORTED                    |RESOLVED

--- Comment #1 from Vlad Zahorodnii <vlad.zahorod...@kde.org> ---
KWin has no knowledge about whether the given window is a game or a terminal,
etc.

On the other hand, the game could set _KDE_NET_WM_BLOCK_COMPOSITING on its
window to block compositing.

You could also create a window rule for the game to block compositing.

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