https://bugs.kde.org/show_bug.cgi?id=421376

vanyossi <ghe...@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |ghe...@gmail.com

--- Comment #1 from vanyossi <ghe...@gmail.com> ---
Sounds to me like a normal computer behaviour. CPU does use RAM to mover data
in and out. Less free ram, less space to work with. Does this happen in the
same conditions with an image smaller, say 250x250? It might be related to
texture buffering for openGL. afaik it needs physical RAM to buffer the texture
data before sending it to the videocard for rendering/processing

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