https://bugs.kde.org/show_bug.cgi?id=295775
--- Comment #3 from David Edmundson <k...@davidedmundson.co.uk> --- >(a) We will have to share scene textures between OpenGL contexts FWIW, I did introduce a shared context for getting the OpenGL textures into kwin, so doing a real surface is easy. The problem is PresentWindows wants the composited buffer (i.e window decorations and subsurfaces). If this was all one context we would just render the window into a buffer during the QQuickEventLoop - but because it's not we have this awkward updating a cache and then we have to either have code updating that cache ahead of the QQuick render, which gives us issues with sizes and state potentially changing. -- You are receiving this mail because: You are watching all bug changes.