https://bugs.kde.org/show_bug.cgi?id=295775

--- Comment #3 from David Edmundson <k...@davidedmundson.co.uk> ---
>(a) We will have to share scene textures between OpenGL contexts

FWIW, I did introduce a shared context for getting the OpenGL textures into
kwin, so doing a real surface is easy.

The problem is PresentWindows wants the composited buffer (i.e window
decorations and subsurfaces). 

If this was all one context we would just render the window into a buffer
during the QQuickEventLoop - but because it's not we have this awkward updating
a cache and then we have to either have code updating that cache ahead of the
QQuick render, which gives us issues with sizes and state potentially changing.

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