https://bugs.kde.org/show_bug.cgi?id=410726

--- Comment #12 from Steve <ulat...@yahoo.com> ---
Well...I can honestly say that I never would have found that fix. :-) Thanks
for all your help!

It does bring up another suspicion I had, looking through the code...I would
convert all producer audio to floating-point, and do all internal audio
processing in that format, so that no matter what the internal transformations,
the samples wouldn't clip. But I'm not expecting anyone to jump on
that...perhaps I can try to do it, as I get more familiar with the code.

There are still some pops left, but I haven't been able to reduce them to a
simple reproduction case yet. I will continue to try. (At least there are far
fewer pops!)

>We could use those skills elsewhere (if you are interested of course) ;)

I would love too...energy willing, of course. I have a lot more energy since I
started working from home (as part of the reaction to the pandemic), but who
knows when that will end. I can continue to try to find reproduction cases for
audio artifacts.

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