https://bugs.kde.org/show_bug.cgi?id=410726
--- Comment #12 from Steve <ulat...@yahoo.com> --- Well...I can honestly say that I never would have found that fix. :-) Thanks for all your help! It does bring up another suspicion I had, looking through the code...I would convert all producer audio to floating-point, and do all internal audio processing in that format, so that no matter what the internal transformations, the samples wouldn't clip. But I'm not expecting anyone to jump on that...perhaps I can try to do it, as I get more familiar with the code. There are still some pops left, but I haven't been able to reduce them to a simple reproduction case yet. I will continue to try. (At least there are far fewer pops!) >We could use those skills elsewhere (if you are interested of course) ;) I would love too...energy willing, of course. I have a lot more energy since I started working from home (as part of the reaction to the pandemic), but who knows when that will end. I can continue to try to find reproduction cases for audio artifacts. -- You are receiving this mail because: You are watching all bug changes.