https://bugs.kde.org/show_bug.cgi?id=423520
Bug ID: 423520
Summary: Weird GLITCH with Krita's rendering Engine
Product: krita
Version: 4.3.0-beta2
Platform: MS Windows
OS: Microsoft Windows
Status: REPORTED
Severity: normal
Priority: NOR
Component: General
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Created attachment 129684
--> https://bugs.kde.org/attachment.cgi?id=129684&action=edit
glitch_while_painting
SUMMARY
There's a weird glitch that occurs with Krita's rendering engine while/after
you paint a stroke.
Krita version is Krita Plus and version is 4.3.0-beta2(4.3.1-alpha git 5e750f3)
STEPS TO REPRODUCE
Unsure but I believe steps are as follow :
1. Have a big brush(200 pixels or more)
2. Have multiple raster rectangles in a group(maybe in white color)
3. Set the group layer style to stroke(mine was center stroke mode)
4. Paint around the borders of the rectangles, where the rendered stroke is
visible.
OBSERVED RESULT
The brush temporarily erases the stroke rendered by the layer style and
sometimes, an thick intruding pixel line appears here and there.
EXPECTED RESULT
No glitch at all
SOFTWARE/OS VERSIONS
Windows 10 1909
Krita
Version: 4.3.1-alpha (git 5e750f3)
Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
en_US, en, en_US, en, en_US, en
Hidpi: true
Qt
Version (compiled): 5.12.8
Version (loaded): 5.12.8
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.18363
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "Google Inc."
Renderer: "ANGLE (NVIDIA GeForce GT 640M Direct3D11 vs_5_0 ps_5_0)"
Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Version: 3.0
Supports deprecated functions false
is OpenGL ES: true
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Hardware Information
GPU Acceleration: angle
Memory: 12126 Mb
Number of Cores: 4
Swap Location: C:/Users/Yed/AppData/Local/Temp
Current Settings
Current Swap Location: C:/Users/Yed/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 400
Use OpenGL: true
Use OpenGL Texture Buffer: true
Use AMD Vectorization Workaround: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 300
Use Backup Files: false
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: true
Use Zip64: false
Display Information
Number of screens: 1
Screen: 0
Name: \\.\DISPLAY5
Depth: 32
Scale: 1
Resolution in pixels: 1600x900
Manufacturer:
Model:
Refresh Rate: 60
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