https://bugs.kde.org/show_bug.cgi?id=431707

--- Comment #22 from Vlad Zahorodnii <vlad.zahorod...@kde.org> ---
(In reply to tempel.julian from comment #19)
> My layman impression is that the issue is due to the latency option/kwin's
> swapchain handling not leaving game output "untouched", as far as this is
> possible on Wayland. But for whatever reason this works better on sway (but
> btw. not on Gnome either, it stutters as well).

I wonder why this works better on sway. Did you set the `max_render_time`
option?

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