https://bugs.kde.org/show_bug.cgi?id=440201
Vlad Zahorodnii <vlad.zahorod...@kde.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|CONFIRMED |RESOLVED Latest Commit| |https://invent.kde.org/plas | |ma/kwin/commit/4912c7cfa2e5 | |4c2f5ad491f868aaae43135ca17 | |2 --- Comment #2 from Vlad Zahorodnii <vlad.zahorod...@kde.org> --- Git commit 4912c7cfa2e54c2f5ad491f868aaae43135ca172 by Vlad Zahorodnii. Committed on 11/08/2021 at 16:43. Pushed by vladz into branch 'master'. scenes/opengl: Calculate item transforms differently Currently, a vertex coordinate is transformed first, then mapped to the global screen coordinates. This causes a problem if a transform is applied to the top-most item and child items are not at (0, 0). For example, scaled windows may have popping out sub-surfaces, etc. With this change, the item transforms will be computed differently. For example, if the parent item is transformed, a child's transform will look as follows [Parent's translation][Parent's transform][Child's translation] instead of [Parent's translation][Child's translation][Parent's transform] In the future, I'd like to get rid of the Item::setTransform() call in OpenGLWindow::performPaint() and have either AnimationEffect or libkwineffects call Item::setTransform(). M +10 -0 src/item.cpp M +4 -0 src/item.h M +43 -32 src/plugins/scenes/opengl/scene_opengl.cpp M +1 -1 src/plugins/scenes/opengl/scene_opengl.h https://invent.kde.org/plasma/kwin/commit/4912c7cfa2e54c2f5ad491f868aaae43135ca172 -- You are receiving this mail because: You are watching all bug changes.