https://bugs.kde.org/show_bug.cgi?id=353251
Wegwerf <wegwerf-1-...@gmx.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |CONFIRMED --- Comment #10 from Wegwerf <wegwerf-1-...@gmx.de> --- Steve, this sounds right like the so-called "internally added" audio mixers got, well, mixed up (sorry for the pun). I've seen this also with one of my older projects. We've found this out just these weeks and the recent Kdenlive 16.07.90 beta version already has fixes in place. There's even an online Kdenlive project analyzer that can help tracking down mixing issues: https://thediveo.github.io/kdenlive-project-analyzer/kdenlive-project-analyzer.html I would like to ask you to try your existing project loading into the recent beta version. The audio tracks then should behave as expected. If not, please add a single track, and check again, then audio mixing should be fine. You can later remove this empty track again. The reason is that Kdenlive now recreates its internal per-track audio mixers upon loading and in any case when adding or removing a timeline track. If this solves your problem, I would like to ask you to close this bug report as RESOLVED FIXED. Thank you very much for your cooperation! -- You are receiving this mail because: You are watching all bug changes.