https://bugs.kde.org/show_bug.cgi?id=396359

--- Comment #12 from [email protected] ---
(In reply to Nate Graham from comment #11)
> The reporter of duplicate bug 446421 can reproduce the issue 100% by running
> the following python script:
> 
> > import pygame
> > from pygame.locals import *
> > pygame.init()
> > 
> > screen = pygame.display.set_mode((500, 500), flags=FULLSCREEN)
> > clock = pygame.time.Clock()
> > 
> > run = True
> > 
> > while run:
> >     for event in pygame.event.get():
> >         if event.type == QUIT:
> >             run = False
> >     pygame.display.update()
> >     clock.tick(60)
> > pygame.quit()
> 
> I can reproduce it, though.

So does it also crash for you, with this script?
The thing is that even without running it again, the system always remains in
this broken state. After restart and even after restoring a backup

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