https://bugs.kde.org/show_bug.cgi?id=448103
Bug ID: 448103
Summary: Can't select linear ramp stops other than the first
Product: krita
Version: 5.0.2
Platform: Microsoft Windows
OS: Microsoft Windows
Status: REPORTED
Severity: normal
Priority: NOR
Component: Tools/Vector
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
SUMMARY
When setting or editing colors in a linear ramp fill of a vector object, only
the first (shown on left) stop can be selected
STEPS TO REPRODUCE
1. Create a vector layer and then a vector object (a rectangle object for
example) in the layer.
2. Choose the select tool, select the vector object just created, select the
gradient fill option.
3. The left hand stop is active by default and its color can easily be edited.
4. Trying to change to the right hand stop either by pressing the > (or <)
button (or the tear drop) does NOT change the current stop to the right hand
stop. (A blue outline does briefly appear around the tear drop for the other
stop, but it immediately moves back to the left hand stop.)
5. The currently editable remains as the left stop.
OBSERVED RESULT
Can not select any stop other than the left stop in a linear ramp for editing
the linear ramp fill of a vector object in a vector layer.
EXPECTED RESULT
Should be able to select any stop of a linear ramp so its color can be
adjusted.
SOFTWARE/OS VERSIONS
Windows: 10
macOS:
Linux/KDE Plasma:
(available in About System)
KDE Plasma Version:
KDE Frameworks Version:
Qt Version:
ADDITIONAL INFORMATION
WARNING: The system information file doesn't exist.File name and location:
C:/Users/chris/AppData/Local/krita-sysinfo.log
------------------------------------
Krita
Version: 5.0.2
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19044
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "Google Inc."
Renderer: "ANGLE (NVIDIA GeForce MX250 Direct3D11 vs_5_0 ps_5_0)"
Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Version: 3.0
Supports deprecated functions false
is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
Extensions:
"GL_EXT_texture_filter_anisotropic"
"GL_OES_EGL_image_external"
"GL_OES_compressed_ETC1_RGB8_texture"
"GL_EXT_color_buffer_float"
"GL_EXT_map_buffer_range"
"GL_OES_depth32"
"GL_OES_texture_half_float_linear"
"GL_ANGLE_client_arrays"
"GL_ANGLE_framebuffer_multisample"
"GL_ANGLE_framebuffer_blit"
"GL_CHROMIUM_color_buffer_float_rgba"
"GL_ANGLE_translated_shader_source"
"GL_CHROMIUM_color_buffer_float_rgb"
"GL_EXT_sRGB"
"GL_ANGLE_request_extension"
"GL_ANGLE_texture_compression_dxt5"
"GL_ANGLE_pack_reverse_row_order"
"GL_OES_packed_depth_stencil"
"GL_NV_pixel_buffer_object"
"GL_OES_texture_npot"
"GL_ANGLE_texture_compression_dxt3"
""
"GL_EXT_texture_compression_dxt1"
"GL_OES_surfaceless_context"
"GL_OES_mapbuffer"
"GL_EXT_frag_depth"
"GL_OES_rgb8_rgba8"
"GL_EXT_draw_buffers"
"GL_EXT_texture_norm16"
"GL_ANGLE_texture_usage"
"GL_OES_texture_float"
"GL_ANGLE_instanced_arrays"
"GL_ANGLE_lossy_etc_decode"
"GL_OES_texture_float_linear"
"GL_KHR_debug"
"GL_EXT_unpack_subimage"
"GL_ANGLE_depth_texture"
"GL_ANGLE_robust_client_memory"
"GL_EXT_occlusion_query_boolean"
"GL_EXT_color_buffer_half_float"
"GL_ANGLE_multiview"
"GL_EXT_discard_framebuffer"
"GL_NV_fence"
"GL_EXT_texture_rg"
"GL_OES_vertex_array_object"
"GL_EXT_shader_texture_lod"
"GL_OES_element_index_uint"
"GL_EXT_disjoint_timer_query"
"GL_CHROMIUM_sync_query"
"GL_EXT_robustness"
"GL_EXT_debug_marker"
"GL_EXT_texture_storage"
"GL_OES_texture_half_float"
"GL_EXT_read_format_bgra"
"GL_CHROMIUM_bind_generates_resource"
"GL_OES_EGL_image_external_essl3"
"GL_OES_get_program_binary"
"GL_CHROMIUM_copy_texture"
"GL_EXT_texture_compression_s3tc_srgb"
"GL_NV_pack_subimage"
"GL_OES_standard_derivatives"
"GL_EXT_blend_minmax"
"GL_ANGLE_program_cache_control"
"GL_OES_EGL_image"
"GL_NV_EGL_stream_consumer_external"
"GL_CHROMIUM_copy_compressed_texture"
"GL_CHROMIUM_bind_uniform_location"
"GL_EXT_texture_format_BGRA8888"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Hardware Information
Memory: 15 Gb
Cores: 8
Swap: C:/Users/chris/AppData/Local/Temp
-------------------
WARNING: The Krita usage log file doesn't exist.File name and location:
C:/Users/chris/AppData/Local/krita.log------------------------------------
Krita
Version: 5.0.2
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19044
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "Google Inc."
Renderer: "ANGLE (NVIDIA GeForce MX250 Direct3D11 vs_5_0 ps_5_0)"
Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Version: 3.0
Supports deprecated functions false
is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
Extensions:
"GL_EXT_texture_filter_anisotropic"
"GL_OES_EGL_image_external"
"GL_OES_compressed_ETC1_RGB8_texture"
"GL_EXT_color_buffer_float"
"GL_EXT_map_buffer_range"
"GL_OES_depth32"
"GL_OES_texture_half_float_linear"
"GL_ANGLE_client_arrays"
"GL_ANGLE_framebuffer_multisample"
"GL_ANGLE_framebuffer_blit"
"GL_CHROMIUM_color_buffer_float_rgba"
"GL_ANGLE_translated_shader_source"
"GL_CHROMIUM_color_buffer_float_rgb"
"GL_EXT_sRGB"
"GL_ANGLE_request_extension"
"GL_ANGLE_texture_compression_dxt5"
"GL_ANGLE_pack_reverse_row_order"
"GL_OES_packed_depth_stencil"
"GL_NV_pixel_buffer_object"
"GL_OES_texture_npot"
"GL_ANGLE_texture_compression_dxt3"
""
"GL_EXT_texture_compression_dxt1"
"GL_OES_surfaceless_context"
"GL_OES_mapbuffer"
"GL_EXT_frag_depth"
"GL_OES_rgb8_rgba8"
"GL_EXT_draw_buffers"
"GL_EXT_texture_norm16"
"GL_ANGLE_texture_usage"
"GL_OES_texture_float"
"GL_ANGLE_instanced_arrays"
"GL_ANGLE_lossy_etc_decode"
"GL_OES_texture_float_linear"
"GL_KHR_debug"
"GL_EXT_unpack_subimage"
"GL_ANGLE_depth_texture"
"GL_ANGLE_robust_client_memory"
"GL_EXT_occlusion_query_boolean"
"GL_EXT_color_buffer_half_float"
"GL_ANGLE_multiview"
"GL_EXT_discard_framebuffer"
"GL_NV_fence"
"GL_EXT_texture_rg"
"GL_OES_vertex_array_object"
"GL_EXT_shader_texture_lod"
"GL_OES_element_index_uint"
"GL_EXT_disjoint_timer_query"
"GL_CHROMIUM_sync_query"
"GL_EXT_robustness"
"GL_EXT_debug_marker"
"GL_EXT_texture_storage"
"GL_OES_texture_half_float"
"GL_EXT_read_format_bgra"
"GL_CHROMIUM_bind_generates_resource"
"GL_OES_EGL_image_external_essl3"
"GL_OES_get_program_binary"
"GL_CHROMIUM_copy_texture"
"GL_EXT_texture_compression_s3tc_srgb"
"GL_NV_pack_subimage"
"GL_OES_standard_derivatives"
"GL_EXT_blend_minmax"
"GL_ANGLE_program_cache_control"
"GL_OES_EGL_image"
"GL_NV_EGL_stream_consumer_external"
"GL_CHROMIUM_copy_compressed_texture"
"GL_CHROMIUM_bind_uniform_location"
"GL_EXT_texture_format_BGRA8888"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Hardware Information
Memory: 15 Gb
Cores: 8
Swap: C:/Users/chris/AppData/Local/Temp
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