https://bugs.kde.org/show_bug.cgi?id=452107

[email protected] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |CONFIRMED
                 CC|                            |[email protected]
     Ever confirmed|0                           |1

--- Comment #1 from [email protected] ---
Yes, this is not the best but it's expected for now, due to a workaround that
was done to avoid conflict between the last letter audio and the bonus audio
played when completing a level.

Ideally we would need to add code to detect if the letter voice is playing,
then wait for it to be finished before launching the bonus.

@Johnny: if you want to take a look, I tried that but didn't manage to connect
to the activity audioVoices.done signal in order to do that. Maybe you can find
how to do it.

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