https://bugs.kde.org/show_bug.cgi?id=455752
Bug ID: 455752
Summary: subwindows format
Product: krita
Version: unspecified
Platform: Kubuntu Packages
OS: Linux
Status: REPORTED
Severity: minor
Priority: NOR
Component: General
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
SUMMARY
to activate subwindows mode
OBSERVED RESULT
the design of this windows not respet the KDE plasma desktop config( bar tittle
buttons, tittle alignment)
EXPECTED RESULT
the KDE plasma desktop config could be apply to all subwindows, to match the
Krita windows and KDE desktop
SOFTWARE/OS VERSIONS
Linux/KDE Plasma:
(available in About System)
KDE Plasma Version:
KDE Frameworks Version:
Qt Version:
ADDITIONAL INFORMATION
Krita
Version: 5.0.2
Languages: es, en_US, en, es_AR, es
Hidpi: true
Qt
Version (compiled): 5.15.2
Version (loaded): 5.15.3
OS Information
Build ABI: x86_64-little_endian-lp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: linux
Kernel Version: 5.15.0-39-generic
Pretty Productname: Ubuntu 22.04 LTS
Product Type: ubuntu
Product Version: 22.04
Desktop: KDE
OpenGL Info
Vendor: "NVIDIA Corporation"
Renderer: "NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2"
Version: "4.6.0 NVIDIA 510.73.05"
Shading language: "4.60 NVIDIA"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Version: 4.6
Supports deprecated functions true
is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
Extensions:
"GL_NV_vertex_program"
"GL_NV_gpu_multicast"
"GL_ARB_texture_env_dot3"
"GL_ARB_sparse_texture2"
"GL_ARB_half_float_vertex"
"GL_EXT_x11_sync_object"
"GL_ARB_vertex_type_10f_11f_11f_rev"
"GL_NV_command_list"
"GL_ARB_texture_compression_rgtc"
"GL_ARB_clip_control"
"GL_ARB_texture_storage"
"GL_KHR_robust_buffer_access_behavior"
"GL_ARB_query_buffer_object"
"GL_KHR_parallel_shader_compile"
"GL_EXT_post_depth_coverage"
"GL_EXT_separate_specular_color"
"GL_AMD_vertex_shader_viewport_index"
"GL_NV_framebuffer_mixed_samples"
"GL_ARB_shader_subroutine"
"GL_EXT_blend_color"
"GL_EXT_texture_edge_clamp"
"GL_AMD_vertex_shader_layer"
"GL_EXT_framebuffer_blit"
"GL_NV_compute_program5"
"GL_EXT_framebuffer_sRGB"
"GL_NV_ES3_1_compatibility"
"GL_NV_vertex_attrib_integer_64bit"
"GL_ARB_vertex_buffer_object"
"GL_ARB_framebuffer_sRGB"
"GL_EXT_texture_compression_latc"
"GL_EXT_shader_image_load_store"
"GL_NV_texgen_reflection"
"GL_ARB_sparse_buffer"
"GL_ARB_draw_buffers_blend"
"GL_NV_pixel_data_range"
"GL_NV_sample_locations"
"GL_NV_bindless_multi_draw_indirect"
"GL_ARB_shader_atomic_counter_ops"
"GL_NV_texture_shader3"
"GL_ARB_transform_feedback3"
"GL_EXT_memory_object_fd"
"GL_AMD_multi_draw_indirect"
"GL_EXT_texture_shared_exponent"
"GL_ARB_conservative_depth"
"GL_ARB_uniform_buffer_object"
"GL_EXT_secondary_color"
"GL_ARB_get_texture_sub_image"
"GL_ARB_shader_group_vote"
"GL_EXT_memory_object"
"GL_ARB_internalformat_query"
"GL_NV_robustness_video_memory_purge"
"GL_EXT_abgr"
"GL_ARB_robust_buffer_access_behavior"
"GL_ARB_depth_buffer_float"
"GL_EXT_framebuffer_multisample"
"GL_ARB_window_pos"
"GL_NV_gpu_program5_mem_extended"
"GL_ARB_texture_compression_bptc"
"GL_NV_gpu_program5"
"GL_EXT_transform_feedback2"
"GL_ARB_spirv_extensions"
"GL_EXT_fog_coord"
"GL_ARB_conditional_render_inverted"
"GL_ARB_shader_objects"
"GL_ARB_texture_rectangle"
"GL_ARB_sparse_texture_clamp"
"GL_EXT_texture_storage"
"GL_ARB_blend_func_extended"
"GL_S3_s3tc"
"GL_NV_texture_env_combine4"
"GL_NV_vertex_array_range"
"GL_ARB_multi_draw_indirect"
"GL_NV_vertex_program1_1"
"GL_ARB_timer_query"
"GL_EXT_texture_env_combine"
"GL_AMD_seamless_cubemap_per_texture"
"GL_NV_conservative_raster_dilate"
"GL_ARB_provoking_vertex"
"GL_EXT_texture_lod"
"GL_NV_fragment_shader_interlock"
"GL_ARB_separate_shader_objects"
"GL_ARB_ES2_compatibility"
"GL_ARB_clear_buffer_object"
"GL_EXT_texture_compression_rgtc"
"GL_ARB_texture_buffer_object"
"GL_ARB_shadow"
"GL_EXT_texture_shadow_lod"
"GL_NV_uniform_buffer_unified_memory"
"GL_NV_gpu_shader5"
"GL_ARB_shader_texture_lod"
"GL_NV_texture_shader2"
"GL_ARB_texture_float"
"GL_ARB_texture_buffer_object_rgb32"
"GL_NV_texture_multisample"
"GL_EXT_blend_equation_separate"
"GL_EXT_blend_func_separate"
"GL_ARB_texture_border_clamp"
"GL_ARB_draw_instanced"
"GL_ARB_gpu_shader5"
"GL_SGIS_texture_lod"
"GL_ARB_sparse_texture"
"GL_ARB_texture_compression"
"GL_NV_draw_texture"
"GL_ARB_vertex_attrib_binding"
"GL_NV_vdpau_interop"
"GL_KHR_blend_equation_advanced_coherent"
"GL_SGIX_depth_texture"
"GL_EXT_texture_lod_bias"
"GL_NVX_progress_fence"
"GL_EXT_texture_cube_map"
"GL_NV_half_float"
"GL_ARB_shader_image_load_store"
"GL_EXT_shader_image_load_formatted"
"GL_NV_fragment_program_option"
"GL_ARB_texture_view"
"GL_NV_shader_thread_group"
"GL_ARB_texture_barrier"
"GL_ARB_ES3_compatibility"
"GL_ARB_draw_elements_base_vertex"
"GL_EXT_vertex_array"
"GL_EXT_multi_draw_arrays"
"GL_EXTX_framebuffer_mixed_formats"
"GL_NV_conditional_render"
"GL_ARB_pixel_buffer_object"
"GL_NV_texture_barrier"
"GL_ARB_shader_precision"
"GL_NV_copy_depth_to_color"
"GL_ARB_seamless_cubemap_per_texture"
"GL_ARB_vertex_shader"
"GL_NV_gpu_program4"
"GL_NV_light_max_exponent"
"GL_NV_parameter_buffer_object2"
"GL_ARB_transform_feedback_overflow_query"
"GL_EXT_timer_query"
"GL_EXT_pixel_buffer_object"
"GL_ARB_multisample"
"GL_ARB_transpose_matrix"
"GL_NV_explicit_multisample"
"GL_NV_framebuffer_multisample_coverage"
"GL_ARB_imaging"
"GL_ARB_gpu_shader_int64"
"GL_ARB_program_interface_query"
"GL_EXT_packed_depth_stencil"
"GL_ARB_vertex_array_bgra"
"GL_EXT_texture_array"
"GL_NV_copy_image"
"GL_ARB_shader_storage_buffer_object"
"GL_ARB_shader_atomic_counters"
"GL_KHR_blend_equation_advanced"
"GL_ARB_clear_texture"
"GL_ARB_fragment_layer_viewport"
"GL_NV_blend_equation_advanced"
"GL_OVR_multiview2"
"GL_ARB_enhanced_layouts"
"GL_ARB_shading_language_100"
"GL_ARB_robustness"
"GL_EXT_texture_sRGB_decode"
"GL_ARB_texture_gather"
"GL_ARB_sampler_objects"
"GL_IBM_texture_mirrored_repeat"
"GL_EXT_bindable_uniform"
"GL_ARB_color_buffer_float"
"GL_NV_transform_feedback"
"GL_ARB_shader_draw_parameters"
"GL_ARB_map_buffer_alignment"
"GL_ARB_bindless_texture"
"GL_NV_depth_clamp"
"GL_ARB_parallel_shader_compile"
"GL_ATI_draw_buffers"
"GL_EXT_texture_integer"
"GL_KHR_debug"
"GL_NV_parameter_buffer_object"
"GL_NV_vdpau_interop2"
"GL_NV_geometry_shader_passthrough"
"GL_NV_texture_rectangle_compressed"
"GL_NV_vertex_program3"
"GL_ARB_multitexture"
"GL_NV_memory_attachment"
"GL_NV_shader_atomic_float"
"GL_ARB_debug_output"
"GL_ARB_texture_swizzle"
"GL_EXT_import_sync_object"
"GL_NV_fill_rectangle"
"GL_NV_vertex_buffer_unified_memory"
"GL_ARB_ES3_2_compatibility"
"GL_ARB_point_parameters"
"GL_NV_conservative_raster"
"GL_EXT_texture_object"
"GL_KHR_no_error"
"GL_EXT_semaphore"
"GL_ARB_texture_query_levels"
"GL_EXT_compiled_vertex_array"
"GL_EXT_provoking_vertex"
"GL_EXT_draw_instanced"
"GL_NV_blend_minmax_factor"
"GL_ARB_multi_bind"
"GL_ARB_shader_viewport_layer_array"
"GL_ARB_texture_env_combine"
"GL_NV_feature_query"
"GL_NV_fragment_program2"
"GL_EXT_direct_state_access"
"GL_NV_shader_thread_shuffle"
"GL_ARB_draw_buffers"
"GL_EXT_framebuffer_multisample_blit_scaled"
"GL_EXT_multiview_texture_multisample"
"GL_ARB_ES3_1_compatibility"
"GL_ARB_texture_non_power_of_two"
"GL_EXT_texture_filter_minmax"
"GL_EXT_point_parameters"
"GL_EXT_packed_pixels"
"GL_NV_query_resource_tag"
"GL_NVX_nvenc_interop"
"GL_NV_vertex_array_range2"
"GL_ARB_shading_language_packing"
"GL_NV_bindless_texture"
"GL_NV_fragment_program"
"GL_EXT_gpu_program_parameters"
"GL_SGIX_shadow"
"GL_NV_viewport_array2"
"GL_ARB_shading_language_include"
"GL_ARB_draw_indirect"
"GL_NV_shader_subgroup_partitioned"
"GL_EXT_texture_compression_s3tc"
"GL_ARB_depth_texture"
"GL_ARB_derivative_control"
"GL_ARB_direct_state_access"
"GL_ARB_framebuffer_no_attachments"
"GL_EXT_Cg_shader"
"GL_ARB_compute_variable_group_size"
"GL_ARB_fragment_shader"
"GL_EXT_vertex_array_bgra"
"GL_NV_depth_buffer_float"
"GL_ARB_texture_cube_map_array"
"GL_ARB_vertex_attrib_64bit"
"GL_ARB_fragment_coord_conventions"
"GL_NV_ES1_1_compatibility"
"GL_ATI_texture_float"
"GL_NV_primitive_restart"
"GL_ARB_half_float_pixel"
"GL_NVX_gpu_memory_info"
"GL_NV_vertex_program2_option"
"GL_EXT_vertex_attrib_64bit"
"GL_KHR_robustness"
"GL_ARB_indirect_parameters"
"GL_ARB_explicit_attrib_location"
"GL_EXT_texture_sRGB_R8"
"GL_NV_texture_rectangle"
"GL_ARB_sample_locations"
"GL_NV_shader_storage_buffer_object"
"GL_EXT_framebuffer_object"
"GL_ARB_compute_shader"
"GL_ARB_tessellation_shader"
"GL_ARB_vertex_array_object"
"GL_ARB_transform_feedback_instanced"
"GL_ARB_geometry_shader4"
"GL_ARB_shader_clock"
"GL_ARB_internalformat_query2"
"GL_EXT_texture3D"
"GL_NV_shader_buffer_load"
"GL_ARB_texture_stencil8"
"GL_KTX_buffer_region"
"GL_NV_path_rendering"
"GL_ARB_compatibility"
"GL_EXT_sparse_texture2"
"GL_ARB_polygon_offset_clamp"
"GL_ARB_vertex_program"
"GL_ARB_sync"
"GL_NV_texture_compression_vtc"
"GL_ARB_texture_filter_minmax"
"GL_NV_stereo_view_rendering"
"GL_EXT_shadow_funcs"
"GL_ATI_texture_mirror_once"
"GL_ARB_texture_rgb10_a2ui"
"GL_ARB_instanced_arrays"
"GL_ARB_fragment_program"
"GL_NV_query_resource"
"GL_NV_shader_atomic_int64"
"GL_EXT_window_rectangles"
"GL_NV_gpu_program4_1"
"GL_ARB_fragment_shader_interlock"
"GL_ARB_gl_spirv"
"GL_ARB_shader_ballot"
"GL_NV_float_buffer"
"GL_EXT_raster_multisample"
"GL_ARB_depth_clamp"
"GL_SGIS_generate_mipmap"
"GL_EXT_stencil_two_side"
"GL_EXT_stencil_wrap"
"GL_NV_fog_distance"
"GL_ARB_cull_distance"
"GL_EXT_texture_buffer_object"
"GL_EXT_draw_range_elements"
"GL_NV_fragment_coverage_to_color"
"GL_ARB_gpu_shader_fp64"
"GL_NV_occlusion_query"
"GL_IBM_rasterpos_clip"
"GL_ARB_viewport_array"
"GL_EXT_blend_minmax"
"GL_ARB_occlusion_query"
"GL_EXT_texture_swizzle"
"GL_ARB_explicit_uniform_location"
"GL_NV_vertex_program2"
"GL_NV_gpu_program_fp64"
"GL_NVX_conditional_render"
"GL_ARB_texture_multisample"
"GL_ARB_stencil_texturing"
"GL_NV_fence"
"GL_EXT_depth_bounds_test"
"GL_ARB_sample_shading"
"GL_EXT_bgra"
"GL_NV_sample_mask_override_coverage"
"GL_ARB_point_sprite"
"GL_NV_shader_atomic_counters"
"GL_NV_memory_object_sparse"
"GL_NV_viewport_swizzle"
"GL_ARB_texture_cube_map"
"GL_ARB_seamless_cube_map"
"GL_EXT_semaphore_fd"
"GL_EXT_multiview_timer_query"
"GL_ARB_shader_bit_encoding"
"GL_ARB_shading_language_420pack"
"GL_NV_multisample_filter_hint"
"GL_SUN_slice_accum"
"GL_ARB_texture_rg"
"GL_NV_path_rendering_shared_edge"
"GL_ARB_shader_image_size"
"GL_EXT_texture_env_dot3"
"GL_ARB_fragment_program_shadow"
"GL_NV_timeline_semaphore"
"GL_NV_geometry_shader4"
"GL_EXT_packed_float"
"GL_NV_shader_atomic_float64"
"GL_ARB_transform_feedback2"
"GL_NV_transform_feedback2"
"GL_NV_bindless_multi_draw_indirect_count"
"GL_ARB_base_instance"
"GL_ARB_copy_image"
"GL_ARB_texture_env_crossbar"
"GL_ARB_texture_env_add"
"GL_EXT_draw_buffers2"
"GL_NV_texture_shader"
"GL_OVR_multiview"
"GL_EXT_gpu_shader4"
"GL_NV_register_combiners"
"GL_ARB_copy_buffer"
"GL_ARB_buffer_storage"
"GL_ARB_shader_texture_image_samples"
"GL_EXT_rescale_normal"
"GL_KHR_context_flush_control"
"GL_ARB_texture_mirrored_repeat"
"GL_NV_register_combiners2"
"GL_ARB_invalidate_subdata"
"GL_NV_shader_atomic_fp16_vector"
"GL_EXT_polygon_offset_clamp"
"GL_ARB_pipeline_statistics_query"
"GL_ARB_texture_storage_multisample"
"GL_EXT_texture_filter_anisotropic"
"GL_NVX_blend_equation_advanced_multi_draw_buffers"
"GL_EXT_blend_subtract"
"GL_NV_packed_depth_stencil"
"GL_NV_point_sprite"
"GL_EXT_texture_env_add"
"GL_ARB_vertex_type_2_10_10_10_rev"
"GL_NV_blend_equation_advanced_coherent"
"GL_NV_draw_vulkan_image"
"GL_EXT_texture_compression_dxt1"
"GL_EXT_texture_sRGB"
"GL_ARB_compressed_texture_pixel_storage"
"GL_ARB_get_program_binary"
"GL_EXT_geometry_shader4"
"GL_NV_internalformat_sample_query"
"GL_NV_alpha_to_coverage_dither_control"
"GL_NV_conservative_raster_pre_snap_triangles"
"GL_EXT_separate_shader_objects"
"GL_ARB_texture_query_lod"
"GL_EXT_texture_mirror_clamp"
"GL_EXT_shader_integer_mix"
"GL_NV_clip_space_w_scaling"
"GL_ARB_post_depth_coverage"
"GL_ARB_texture_mirror_clamp_to_edge"
"GL_ARB_texture_buffer_range"
"GL_ARB_texture_filter_anisotropic"
"GL_ARB_arrays_of_arrays"
"GL_ARB_framebuffer_object"
"GL_NV_multisample_coverage"
"GL_ARB_occlusion_query2"
"GL_KHR_shader_subgroup"
"GL_NV_blend_square"
"GL_ARB_map_buffer_range"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsOpenGLES: true
isQtPreferOpenGLES: false
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 15941 Mb
Number of Cores: 4
Swap Location: /tmp
Current Settings
Current Swap Location: /tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Display Information
Number of screens: 2
Screen: 0
Name: DP-0
Depth: 24
Scale: 1
Resolution in pixels: 1920x1080
Manufacturer: LG Electronics
Model: MP59G-
Refresh Rate: 74.9725
Screen: 1
Name: HDMI-0
Depth: 24
Scale: 1
Resolution in pixels: 1920x1080
Manufacturer: LG Electronics
Model: LG IPS FULLHD
Refresh Rate: 60
Current Settings
Current Swap Location: /tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Current Settings
Current Swap Location: /tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Current Settings
Current Swap Location: /tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
---------------------
================================================================================
SESSION: 20 Jun 2022 00:47:48 -0300. Executing /usr/bin/krita
Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
2238
-- -- -- -- -- -- -- --
20 Jun 2022 00:47:48 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
20 Jun 2022 00:49:41 -0300: CLOSING SESSION
================================================================================
SESSION: 20 Jun 2022 18:10:32 -0300. Executing /usr/bin/krita
Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
10444
-- -- -- -- -- -- -- --
20 Jun 2022 18:10:32 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
20 Jun 2022 18:10:34 -0300: Database is up to date. Version: 0.0.15, created by
Krita 5.0.2, at lun jun. 20 00:47:52 2022
20 Jun 2022 18:10:48 -0300: CLOSING SESSION
================================================================================
SESSION: 21 Jun 2022 17:25:01 -0300. Executing /usr/bin/krita
Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
1800
-- -- -- -- -- -- -- --
21 Jun 2022 17:25:01 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
21 Jun 2022 17:25:02 -0300: Database is up to date. Version: 0.0.15, created by
Krita 5.0.2, at lun jun. 20 00:47:52 2022
21 Jun 2022 17:27:30 -0300: CLOSING SESSION
================================================================================
SESSION: 21 Jun 2022 17:38:49 -0300. Executing /usr/bin/krita
Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
1710
-- -- -- -- -- -- -- --
21 Jun 2022 17:38:49 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
21 Jun 2022 17:38:51 -0300: Database is up to date. Version: 0.0.15, created by
Krita 5.0.2, at lun jun. 20 00:47:52 2022
21 Jun 2022 17:39:16 -0300: Created image "Sin nombre", 2480 * 3508 pixels, 300
dpi. Color model: Entero de 8 bits/canal RGB/Alfa (sRGB-elle-V2-srgbtrc.icc).
Layers: 2
21 Jun 2022 17:54:14 -0300: Autosaving:
/home/leo/.krita-1710-document_0-autosave.kra
21 Jun 2022 17:54:14 -0300: Converting from application/x-krita to
application/x-krita. Location: /home/leo/.krita-1710-document_0-autosave.kra.
Real location: /home/leo/.krita-1710-document_0-autosave.kra. Batchmode: 0.
Configuration: none
21 Jun 2022 17:54:14 -0300: Completed saving
/home/leo/.krita-1710-document_0-autosave.kra (mime: application/x-krita).
Result: OK. Warning: . Size: 685110
---------------------
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