https://bugs.kde.org/show_bug.cgi?id=444510

--- Comment #14 from Paul Meier <public.paul.meier+...@gmail.com> ---
(In reply to Vlad Zahorodnii from comment #13)
> Do you know how looking glass handles the cursor? Does it hide the
> compositor's cursor and render the cursor inside the window like many video
> games do?

I've found this in the docs:
"we need to always operate in relative mouse input mode, and since factors like
windows mouse acceleration, or cursor movement by a user application may occur
in the guest, we need to pass this information back so the client can render
the cursor in the correct location. "

The cursor is captured and hidden by default as you've described, but I am not
aware how exactly it works. 
There is an option to unhide the cursor, as well as to not capture the cursor,
which does not change anything about the issue.
If I unhide and capture the cursor, there will be the windows cursor and the
host cursor, which will be shown as a small dot.
The default fullscreen by looking glass is not exclusive, it is a borderless
fullscreen. I habe not tried, if the issue shows up in windowed mode.
Nonetheless, the issue appears in games as well, not just in this application,
as I've written before.

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