https://bugs.kde.org/show_bug.cgi?id=458134

--- Comment #3 from Karl Ove Hufthammer <[email protected]> ---
Regarding the difficulty, the (quite entertaining) review at
https://www.youtube.com/watch?v=EIcImzLNMz8 makes a few good points. In the
original game, you continue to lose lives at a rapid pace if your cursor
doesn’t immediately move away from the enemy you touched. And it’s possible to
start a level with the enemies positioned where your cursor is, so that you
lose even more lives.

This could be fixed by you getting invincible (e.g., indicated by a colour
change for your cursor) for a short while whenever you are touched by an enemy.
And by ensuring that no enemies appear at same position as the cursor at the
beginning of the game, or by having a ‘safe’ zone.

BTW, I found that someone created an Android clone of the original game. It
actually works quite well on a touch screen:
https://play.google.com/store/apps/details?id=at.therefactory.jewelthief

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