--- Comment #8 from Martin Gräßlin <mgraess...@kde.org> ---
> Also, let me know if you need anymore help debugging for the "real" fix.
Sure, we would love to figure out what's the real problem. For that we need
someone with an affected system and slight knowledge about OpenGL. Something is
going wrong when rendering the first frame - some state being wrong, incorrect
fencing, something like that. So it needs someone to go through the rendering
of the first frame to figure that one out.
Unfortunately creating patches and passing them to someone else for testing
doesn't bring us anywhere - we tried that already.
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