https://bugs.kde.org/show_bug.cgi?id=364559

--- Comment #7 from Stefan Naumann <m...@stefannaumann.de> ---
Still persists in 16.08.1 . 

What I found out: using round numbers as framerates (e.g. 25, 30, 60) does work
fine. So probably the resolution-change is not the killer. Changing from
720p29,997 to 1080p59,997 then saving the project crashes KDEnlive. So probably
the save-code and / or project-settings-change-code cannot handle switches from
an float-framerate to a different float-framerate. 

I hope that helps.

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