https://bugs.kde.org/show_bug.cgi?id=469500
Bug ID: 469500
Summary: Animated Transform Mask: brush ist offset after using
transform Tool
Classification: Applications
Product: krita
Version: 5.0.0
Platform: Microsoft Windows
OS: Microsoft Windows
Status: REPORTED
Severity: normal
Priority: NOR
Component: * Unknown
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
SUMMARY
***
I followed the animation tutorial in the krita Handbook and used the transform
Mask as well as the transform tool according to the instructions. But once I
saved my project and opened it after some time the brush tool was shown offset
from the point where my pentip was. I tried it out again and it worked for as
long as I was working on my project, but when I was saving and reopening it it
was again offset.
***
STEPS TO REPRODUCE
1. Open Krita with the animation workspace
2. animate a simple object
3. make it move across the screen acording to the handbook
4. save it and open it again
5. if you now try to draw on the paint layer which you have transformed and
moved, your paintstroke should be offset by a few centimeters
OBSERVED RESULT
my paintbrush was offset by a few centimeters
EXPECTED RESULT
my paintbrush ist exactly where it should be
SOFTWARE/OS VERSIONS
Krita
Version: 5.0.0
Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
en_US, en, en_US, en, de_DE, de, en_US, en
Hidpi: true
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19045
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "Google Inc."
Renderer: "ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)"
Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Version: 3.0
Supports deprecated functions false
is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
Extensions:
"GL_EXT_draw_buffers"
"GL_ANGLE_program_cache_control"
"GL_CHROMIUM_sync_query"
"GL_OES_EGL_image"
"GL_OES_texture_npot"
"GL_EXT_texture_filter_anisotropic"
"GL_OES_surfaceless_context"
"GL_EXT_shader_texture_lod"
"GL_OES_depth32"
"GL_EXT_disjoint_timer_query"
"GL_OES_texture_float_linear"
"GL_ANGLE_translated_shader_source"
"GL_EXT_texture_compression_dxt1"
"GL_ANGLE_multiview"
"GL_OES_texture_half_float_linear"
"GL_ANGLE_lossy_etc_decode"
"GL_NV_pack_subimage"
"GL_OES_mapbuffer"
"GL_CHROMIUM_color_buffer_float_rgba"
"GL_EXT_texture_norm16"
"GL_OES_vertex_array_object"
"GL_ANGLE_depth_texture"
"GL_EXT_frag_depth"
"GL_EXT_texture_rg"
"GL_EXT_read_format_bgra"
"GL_EXT_texture_compression_s3tc_srgb"
"GL_ANGLE_framebuffer_multisample"
"GL_EXT_occlusion_query_boolean"
"GL_OES_texture_half_float"
"GL_EXT_sRGB"
"GL_CHROMIUM_color_buffer_float_rgb"
"GL_EXT_robustness"
"GL_EXT_discard_framebuffer"
"GL_ANGLE_request_extension"
"GL_ANGLE_pack_reverse_row_order"
"GL_EXT_map_buffer_range"
"GL_EXT_unpack_subimage"
"GL_OES_EGL_image_external_essl3"
"GL_EXT_blend_minmax"
"GL_CHROMIUM_bind_uniform_location"
"GL_OES_texture_float"
"GL_CHROMIUM_copy_texture"
"GL_OES_EGL_image_external"
"GL_OES_standard_derivatives"
"GL_ANGLE_framebuffer_blit"
"GL_EXT_texture_format_BGRA8888"
"GL_OES_compressed_ETC1_RGB8_texture"
"GL_KHR_debug"
"GL_ANGLE_texture_usage"
"GL_CHROMIUM_bind_generates_resource"
"GL_OES_get_program_binary"
"GL_EXT_color_buffer_float"
"GL_OES_packed_depth_stencil"
"GL_ANGLE_robust_client_memory"
"GL_EXT_texture_storage"
"GL_NV_fence"
"GL_ANGLE_instanced_arrays"
"GL_NV_EGL_stream_consumer_external"
"GL_EXT_color_buffer_half_float"
"GL_NV_pixel_buffer_object"
"GL_ANGLE_texture_compression_dxt3"
"GL_ANGLE_texture_compression_dxt5"
"GL_EXT_debug_marker"
"GL_OES_element_index_uint"
"GL_CHROMIUM_copy_compressed_texture"
""
"GL_ANGLE_client_arrays"
"GL_OES_rgb8_rgba8"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
useBufferInvalidation (config option): false
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