https://bugs.kde.org/show_bug.cgi?id=471979

--- Comment #1 from computer.enthusias...@gmail.com 
<computer.enthusias...@gmail.com> ---
According to [1], these are further information about  OpenGL implementation as
viewed from plasma-systemmonitor:
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$ QSG_INFO=1 plasma-systemmonitor 
qt.scenegraph.general: QSG: basic render loop
qt.scenegraph.general: Using sg animation driver
qt.scenegraph.general: opengl texture atlas dimensions: 2048x1024
qt.scenegraph.general: R/G/B/A Buffers:   8 8 8 0
qt.scenegraph.general: Depth Buffer:      24
qt.scenegraph.general: Stencil Buffer:    8
qt.scenegraph.general: Samples:           -1
qt.scenegraph.general: GL_VENDOR:         nouveau
qt.scenegraph.general: GL_RENDERER:       NV96
qt.scenegraph.general: GL_VERSION:        3.3 (Compatibility Profile) Mesa
22.3.6
qt.scenegraph.general: GL_EXTENSIONS:    GL_AMD_conservative_depth
GL_AMD_performance_monitor GL_AMD_shader_trinary_minmax
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_objects
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_texture GL_EXT_debug_label GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_parallel_shader_compile
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_pack_invert GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NVX_gpu_memory_info
GL_NV_ES1_1_compatibility GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_image GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float
GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format
GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
qt.scenegraph.general: Max Texture Size: 8192
qt.scenegraph.general: Debug context:    false
file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/kirigami.2/templates/InlineMessage.qml:257:13:
QML SelectableLabel: Binding loop detected for property "implicitWidth"
file:///usr/share/ksysguard/sensorfaces/org.kde.ksysguard.linechart/contents/ui/FullRepresentation.qml:22:1:
QML FullRepresentation: Binding loop detected for property "implicitHeight"
file:///usr/share/ksysguard/sensorfaces/org.kde.ksysguard.linechart/contents/ui/FullRepresentation.qml:22:1:
QML FullRepresentation: Binding loop detected for property "implicitHeight"
file:///usr/share/ksysguard/sensorfaces/org.kde.ksysguard.linechart/contents/ui/FullRepresentation.qml:22:1:
QML FullRepresentation: Binding loop detected for property "implicitHeight"
file:///usr/share/ksysguard/sensorfaces/org.kde.ksysguard.linechart/contents/ui/FullRepresentation.qml:22:1:
QML FullRepresentation: Binding loop detected for property "implicitHeight"
file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/ksysguard/page/EditablePage.qml?page=overview.page:256:5:
QML Loader: Binding loop detected for property "height"
file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/kirigami.2/templates/InlineMessage.qml:257:13:
QML SelectableLabel: Binding loop detected for property "implicitWidth"
file:///usr/share/ksysguard/sensorfaces/org.kde.ksysguard.textonly/contents/ui/GroupedText.qml:98:21:
Unable to assign [undefined] to QColor
file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/ksysguard/page/PageContents.qml:197:29:
Unable to assign [undefined] to bool
file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/ksysguard/page/PageContents.qml:197:29:
Unable to assign [undefined] to bool
file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/ksysguard/page/PageContents.qml:197:29:
Unable to assign [undefined] to bool
QProcess: Destroyed while process
("/usr/lib/x86_64-linux-gnu/libexec/ksysguard/ksgrd_network_helper") is still
running.
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----
[1]
https://www.qt.io/blog/2017/01/18/opengl-implementation-qt-quick-app-using-today

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