https://bugs.kde.org/show_bug.cgi?id=368962

--- Comment #4 from Evert Vorster <evert.vors...@yandex.com> ---
Hi Farid.

It's fairly easy to test... 

Take a clip that has some action in it... say a dog catching a ball. Import it
into the clip monitor, select the bit where the action happens, in this case,
the catching of the ball. 

Drag that to the timeline. You should then clearly see the dog catching the
ball. 

Now, go into the project settings and double or halve the framerate. 

When you play the timeline again, the dog is now doing something else, as the
frame range has shifted. 

I have a screen capture attached to this ticket showing the issue.

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