https://bugs.kde.org/show_bug.cgi?id=470085

--- Comment #6 from Albert Vaca <albertv...@gmail.com> ---
Maybe a cleaner alternative to passing the Network to the sendUdpIdentityPacket
function would be to use bindProcessToNetwork in the networkChange callback,
which should affect all the sockets that are created from that point:
https://developer.android.com/reference/android/net/ConnectivityManager#bindProcessToNetwork(android.net.Network)

This should also guarantee that we never broadcast over a cellular network,
which seems like an improvement.

And btw, thanks for catching this issue and investigating it!

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