https://bugs.kde.org/show_bug.cgi?id=474816

--- Comment #4 from ElectricLizard <r.zotschan...@gmail.com> ---
I want to thank you for your help! Your information helped narrow the
problem a lot.
All problems resolved. There was no such thing as a Mesa or GLFW bug.
Problem resolved with setting Image count to 4. Now the instance can run
with any Render Frame Queue value set without issues.
Hope this thread will help other OpenGL/Vulkan developers who want to
create native Wayland games.

нд, 24 вер. 2023 р. о 02:24 Zamundaaa <bugzilla_nore...@kde.org> пише:

> https://bugs.kde.org/show_bug.cgi?id=474816
>
> Zamundaaa <xaver.h...@gmail.com> changed:
>
>            What    |Removed                     |Added
>
> ----------------------------------------------------------------------------
>          Resolution|---                         |DOWNSTREAM
>              Status|REPORTED                    |RESOLVED
>
> --- Comment #3 from Zamundaaa <xaver.h...@gmail.com> ---
> Most likely you have some synchronization bug in your code that doesn't
> manifest as a visible result with the NVidia driver (for example they have
> some
> workarounds for synchronization issues with the NVidia driver on Wayland,
> which
> might mask the problem) .
> It's also possible that there's some bug in Radv. If you think that's the
> case
> (for example if the issue doesn't happen on Intel), you can make a bug
> report
> for radv at https://gitlab.freedesktop.org/mesa/mesa/-/issues
>
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