https://bugs.kde.org/show_bug.cgi?id=438768
Dmitry Kazakov <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #4 from Dmitry Kazakov <[email protected]> --- The problem happens due to two weird reasons: 1) On the end of animation playback we call switchCurrentTimeAsync() with forced image regeneration, instead of just just repopulating the openGL textures. 2) On every time change we force image regeneration in KisRegenerateFrameStrokeStrategy::doStrokeCallback, which, in turn causes transformation mask to be regenerated with FILTHY position, which causes the mask's cache to be reset, even when the layer and mask don't actually change. -- You are receiving this mail because: You are watching all bug changes.
