https://bugs.kde.org/show_bug.cgi?id=438768

Dmitry Kazakov <[email protected]> changed:

           What    |Removed                     |Added
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                 CC|                            |[email protected]

--- Comment #4 from Dmitry Kazakov <[email protected]> ---
The problem happens due to two weird reasons:

1) On the end of animation playback we call switchCurrentTimeAsync() with
forced image regeneration, instead of just just repopulating the openGL
textures.

2) On every time change we force image regeneration in
KisRegenerateFrameStrokeStrategy::doStrokeCallback, which, in turn causes
transformation mask to be regenerated with FILTHY position, which causes the
mask's cache to be reset, even when the layer and mask don't actually change.

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