https://bugs.kde.org/show_bug.cgi?id=478017

Emmet O'Neill <emmetoneill....@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |RESOLVED
         Resolution|---                         |DOWNSTREAM

--- Comment #2 from Emmet O'Neill <emmetoneill....@gmail.com> ---
@Aleksandr:

Hey there.

First, technically the only supported means of getting Krita is via the
official AppImages that we generate, or from the various "app stores" that we
officially distribute on (Steam, Windows Store, EGS, Android's App Store). So,
personally, I would recommend using the AppImage version of Krita for the most
consistent experience. (Of course Krita is FOSS and available in many other
formats and repositories, and we want it to be working correctly in those
places too, but much of that is going to be in the hands of the repository
maintainers.)

With that said, based on your backtrace it's possible that there's a problem
with how Krita is being packaged on Arch with regard to MLT. Right now we're
shipping a fork of MLT with a custom plugin for handling animation audio, and
so If I had to guess, I'd say that the wrong version of MLT is being used on
Arch. 

In other words, this is a bug for the Arch package maintainer(s), though to be
fair we haven't exactly made it easy on them. :(

I should also mention that I'm in the process of improving this (as much as
possible) so that our custom MLT plugin is shipping in our own source tree,
while other changes are upstreamed so that we can use the regular MLT instead
of maintaining our own fork. So, fwiw, we're working on improving and
simplifying things. (This work should be merged soon (tm)--taking into account
Christmas and New Years and all that.) 

@Alvin:

Yeah, we still have a KisPlaybackEngineQt, which should work just fine other
than it no longer supports audio. 
(Mainly so we could move away from also packaging GStreamer, which our old
QtMultimedia audio system depended on...)

IIRC MLT is an optional CMake dependency, so it should be possible to build
Krita without MLT as a workaround, at the cost of losing animation audio
support...

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