https://bugs.kde.org/show_bug.cgi?id=489136
--- Comment #3 from qlum <[email protected]> --- Created attachment 170947 --> https://bugs.kde.org/attachment.cgi?id=170947&action=edit Diagonal movement Okay, so it is intentional behavior, for me personally that means I will not use this feature, but that's alright. My intended use-case was to roughly map the edge barrier to roughly the physical distance between screen edges. However a speed depended barrier does not fit my use-case, regardless of how strong it is. I will however add that a value in px is rather missleading as it can be anything between almost nothing at high speeds to infinite if your mouse speed is slow enough. As for diagonal movement, I think the problem is that because you are moving diagonally the horizontal movement speed is also lower, making it harder to cross the barrier. -- You are receiving this mail because: You are watching all bug changes.
