Hi Ronny, Please configure the i18n branches at [1], I guess "i18n trunk branch (KF5)" should be set up for extraction from branch master. Then you need to ask i18n maintainers in kde-i18n-doc (already in CC) to move the existing translations into trunk/l10n-kf5 so that we don't have to translate twice.
Am I right that there will be no more KDELibs4-based releases of KPeg? [1] https://projects.kde.org/projects/kdereview/kpeg/settings -- Alexander Potashev 2015-05-27 13:43 GMT+03:00 Ronny Yabar Aizcorbe <ronnyconta...@gmail.com>: > Hi all > > I was working on improving KPeg, an implementation of the Peg Solitaire > Game[0]. The game is designed for one player and consists of pegs on a board > with holes, the goal is to remove all pegs from the board except one. > > The game was in playground for some years, so I recently requested to move > it to KDE Review[1]. I think I fixed all the issues, added documentation, > added sounds and ported the game to KF5. The game is quite stable and uses > libkdegames classes like KGameRenderer, KgTheme, KgDifficulty and KgSound. > > I was reading the KDE Application Lifecycle, so I am copying this email to > kde-core-devel/kde-games-devel lists. > > The goal is that KPeg can be part of KDE Games and I am willing to maintain > it and continue adding new features. > > Can you please test the game and/or provide some feedback and make some > comments about the request? > > Thanks > > Ronny > > [0] http://en.wikipedia.org/wiki/Peg_solitaire > [1] https://projects.kde.org/projects/kdereview/kpeg