On Tue, 11 Jun 2019, 16:48 Jonathan Aquilina, <[email protected]>
wrote:

> Also I forgot to add you need to have a developers subscription to be able
> to release on the apple app store which is $99 per year but you can release
> as many apps as you want
>

Hi Jonathan,

Thanks for those details.

Around 2 years ago we (the KDE e.V) bought an Apple Mac Mini machine so
fortunately hardware isn't an issue here.

That machine is currently connected to the Binary Factory, and produces
nightly unsigned DMG images for various applications.

The only part missing is the Apple Developer ID you mentioned (along with
notarisation)


> Regards
> Jonathan
>

Cheers,
Ben


> On 11/06/2019, 06:47, "Jonathan Aquilina" <[email protected]>
> wrote:
>
>     First thigns first you need apple hardware to develop on with their
> Xcode ide im sure to work with it in some way some how to compile what you
> are working on.
>
>     Also if you don’t have mac hardware you can actually rent mini servers
> with full SSH access from hostmyapple.com
>
>     Regards,
>     Jonathan
>
>     On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" <
> [email protected] on behalf of [email protected]> wrote:
>
>         On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol <[email protected]>
> wrote:
>         >
>         > On Mon, Jun 10, 2019 at 4:03 AM Simon Redman <[email protected]>
> wrote:
>         > >
>         > > Hello,
>         > >
>         > > I am Simon, and I work on KDE Connect. This summer, KDE
> Connect has two
>         > > excellent GSoC students, one working on a MacOS port and one
> working on
>         > > a Windows port, with the end goal of bringing those ports to
> feature
>         > > pairity with our Linux version and doing an official release.
>         > >
>         > > While we could just post our releases to some X.kde.org
> website and
>         > > distribute unsigned binaries, this would not reach as many
> users as
>         > > having them properly signed and released via the offical MacOS
> and
>         > > Windows app stores.
>         > >
>         > > Does anyone have experience with:
>         > > A. Windows App Store Releases
>         > > B. MacOS App Store Release
>         >
>         > We do have experience on Android. Is the story on Windows/Mac
> all that
>         > different?
>
>         Windows is essentially a solved problem. Mac on the other hand
> isn't
>         really solvable.
>
>         >
>         > Aleix
>
>         Cheers,
>         Ben
>
>
>
>
>

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