Git commit 505b4eb16973b119bd261ea4769da25323b973a4 by Burkhard L?ck, on behalf of Yuri Chornoivan. Committed on 04/01/2013 at 05:28. Pushed by lueck into branch 'KDE/4.10'.
Fix typo. Thanks Ralph Wojtowicz for spotting. backport to branch 4.10 (cherry picked from commit d14bf2b09a79434615b66d998be4f33b1057f063) M +1 -1 doc/glossary.docbook http://commits.kde.org/kturtle/505b4eb16973b119bd261ea4769da25323b973a4 diff --git a/doc/glossary.docbook b/doc/glossary.docbook index 525d36c..29b7b86 100644 --- a/doc/glossary.docbook +++ b/doc/glossary.docbook @@ -124,7 +124,7 @@ penup <glossterm>pixels</glossterm> <glossdef><para>A pixel is a dot on the screen. If you look very close you will see that the screen of your monitor uses pixels. All images on the screen are built with these pixels. A pixel is the smallest thing that can be drawn on the screen.</para> <para>A lot of commands need a number of pixels as input. These commands are: <userinput>forward</userinput>, <userinput>backward</userinput>, <userinput>go</userinput>, <userinput>gox</userinput>, <userinput>goy</userinput>, <userinput>canvassize</userinput> and <userinput>penwidth</userinput>.</para> -<para>In early versions of &kturtle; the canvas was essentially a raster image, yet for recent versions the canvas is a vector drawing. This means that the canvas can be zoomed in and out, therefore a pixel does not necessarily has to translate to one dot on the screen.</para> +<para>In early versions of &kturtle; the canvas was essentially a raster image, yet for recent versions the canvas is a vector drawing. This means that the canvas can be zoomed in and out, therefore a pixel does not necessarily have to translate to one dot on the screen.</para> </glossdef> </glossentry>
