Git commit 1dfebbec9aadc9162df0dae6429816337319f6ac by Yuri Chornoivan.
Committed on 22/02/2014 at 10:13.
Pushed by yurchor into branch 'master'.

Update docs to v2.0

M  +30   -12   doc/index.docbook

http://commits.kde.org/palapeli/1dfebbec9aadc9162df0dae6429816337319f6ac

diff --git a/doc/index.docbook b/doc/index.docbook
index 29c4ba8..bca4a9a 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -31,7 +31,7 @@
                </copyright>
                <legalnotice>&FDLNotice;</legalnotice>
                <date>2014-02-18</date>
-               <releaseinfo>1.2 (&kde; 4.13)</releaseinfo>
+               <releaseinfo>2.0 (&kde; 4.13)</releaseinfo>
 
                <abstract>
                        <para>This is the manual for &palapeli;, a jigsaw 
puzzle game based on &kde; technology.</para>
@@ -261,19 +261,19 @@
                                <listitem><para><action>Discards the saved 
progress for the current puzzle.</action></para></listitem>
                        </varlistentry>
                        <varlistentry>
-                               
<term><menuchoice><guimenu>Move</guimenu><guimenuitem>Create piece 
holder...</guimenuitem></menuchoice></term>
-                               <listitem><para><action>Create a temporary 
holder for sorting pieces.</action></para></listitem>
+                               
<term><menuchoice><shortcut><keycap>C</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Create
 piece holder...</guimenuitem></menuchoice></term>
+                               <listitem><para><action>Create a temporary 
holder for sorting pieces.</action></para><para>To teleport selected pieces 
between holders press &Shift; and click with &LMB;.</para></listitem>
                        </varlistentry>
                        <varlistentry>
-                               
<term><menuchoice><guimenu>Move</guimenu><guimenuitem>Delete piece 
holder</guimenuitem></menuchoice></term>
+                               
<term><menuchoice><shortcut><keycap>D</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Delete
 piece holder</guimenuitem></menuchoice></term>
                                <listitem><para><action>Delete a selected 
temporary holder when it is empty.</action></para></listitem>
                        </varlistentry>
                        <varlistentry>
-                               <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>A</keycap></keycombo></shortcut><guimenu>Move</guimenu><guimenuitem>Select
 all</guimenuitem></menuchoice></term>
+                               
<term><menuchoice><shortcut><keycap>A</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Select
 all in holder</guimenuitem></menuchoice></term>
                                <listitem><para><action>Select all pieces in a 
selected piece holder.</action></para></listitem>
                        </varlistentry>
                        <varlistentry>
-                               
<term><menuchoice><guimenu>Move</guimenu><guimenuitem>Rearrange 
pieces</guimenuitem></menuchoice></term>
+                               
<term><menuchoice><shortcut><keycap>R</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Rearrange
 pieces</guimenuitem></menuchoice></term>
                                <listitem><para><action>Rearrange all pieces in 
a selected piece holder or selected pieces in any 
 window.</action></para></listitem>
                        </varlistentry>
@@ -318,11 +318,29 @@ window.</action></para></listitem>
                <title>Game Configuration</title>
                <para>To open the configuration dialog, use the menubar option: 
<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure 
&palapeli;...</guimenuitem></menuchoice></para>
                <sect1 id="configuration-general">
-                       <title><guilabel>General settings</guilabel></title>
+                       <title>General settings</title>
                        <variablelist>
                                <varlistentry>
+                                       <term><guilabel>Puzzle 
table</guilabel></term>
+                                       <listitem>
+                                         <para>
+                                           Let you choose some parameters of 
the puzzle table.
+                                         </para>
+                                         <variablelist>
+                                       <varlistentry>
                                        
<term><guilabel>Background</guilabel></term>
-                                       <listitem><para><action>Lets you choose 
another background texture for the puzzle table.</action> If you choose a 
single color instead of a texture, the button besides the selection box can be 
used to define this single color.</para></listitem>
+                                       <listitem><para><action>Let you choose 
another background texture for the puzzle table.</action> If you choose a 
single color instead of a texture, the button besides the selection box can be 
used to define this single color.</para></listitem>
+                                     </varlistentry>
+                                     <varlistentry>
+                                       <term><guilabel>Color for highlighting 
selected pieces</guilabel></term>
+                                       <listitem><para><action>Let you choose 
highlighting color of the selected pieces.</action> Click on the button to the 
right of the label to open the <ulink 
url="help:/kde-runtime/fundamentals/colors.html">Color Selector</ulink> 
window.</para></listitem>
+                                     </varlistentry>
+                                     <varlistentry>
+                                       <term><guilabel>Spacing of pieces in 
puzzle grids (1.0-1.5)</guilabel></term>
+                                       <listitem><para><action>Let you choose 
spacing in puzzle grids.</action> No space is provided with puzzles of less 
than 20 pieces. Changes will take effect when a puzzle is created or 
re-started.</para></listitem>
+                                     </varlistentry>
+                                   </variablelist>
+                                 </listitem>
                                </varlistentry>
                                <varlistentry>
                                        <term><guilabel>Piece 
appearance</guilabel></term>
@@ -330,20 +348,20 @@ window.</action></para></listitem>
                                </varlistentry>
                                <varlistentry>
                                        <term><guilabel>Snapping 
precision</guilabel></term>
-                                       <listitem><para><action>Lets you choose 
how near neighbor pieces must be positioned to each other to snap 
together.</action> If you move the slider more to the right, pieces will snap 
together even if they are not so close. This makes the game a bit simpler to 
handle.</para></listitem>
+                                       <listitem><para><action>Let you choose 
how near neighbor pieces must be positioned to each other to snap 
together.</action> If you move the slider more to the right, pieces will snap 
together even if they are not so close. This makes the game a bit simpler to 
handle.</para></listitem>
                                </varlistentry>
                        </variablelist>
                </sect1>
                <sect1 id="configuration-mouseactions">
-                       <title><guilabel>Mouse interaction</guilabel></title>
+                       <title>Mouse interaction</title>
                        <para>This page of the configuration dialog allows you 
to assign the mouse interactions described in the section <link 
linkend="puzzletable-mouseactions">Playing on the puzzle table</link> to 
different mouse buttons. The interactions are divided into those that can be 
assigned to mouse buttons (&eg; <action>Move viewport by dragging</action>), 
and those that can be assigned to the mouse wheel (&eg; <action>Scroll viewport 
horizontally</action>).</para>
                        <sect2>
-                               <title><guilabel>Mouse buttons</guilabel> 
tab</title>
+                               <title>Mouse buttons tab</title>
                                <para>Next to the name of each interaction is a 
button with a picture of a computer mouse which shows the currently assigned 
action. You can configure the interaction by clicking on that button with the 
&LMB; and then with the mouse button which you want to assign to this 
interaction. If you hold modifier keys while clicking for the second time, the 
puzzle table will allow this interaction only while these modifiers are being 
held.</para>
                                <tip><para>Instead of clicking, you can also 
press <keycap>Space</keycap> to assign the special 
<guilabel>No-Button</guilabel> to this interaction. This is only allowed if 
modifier keys are being held. The <guilabel>No-Button</guilabel> means that the 
modifier keys take the role of the mouse button: The interaction starts when 
the modifier keys are pressed, and stops when one of the modifier keys is 
released.</para></tip>
                        </sect2>
                        <sect2>
-                               <title><guilabel>Mouse wheel</guilabel> 
tab</title>
+                               <title>Mouse wheel tab</title>
                                <para>This tab works similar to the previous 
one. When the button on the right asks for input, you have to turn the mouse 
wheel instead of clicking a mouse button. Holding modifier keys is allowed, 
too, with the same consequences as in the previous case.</para>
                                <tip><para>If your mouse has a bidirectional 
mouse wheel (as most commonly found on notebook touchpads), you can take 
advantage of this: The button will recognize whether you turned the mouse wheel 
horizontally or vertically.</para></tip>
                        </sect2>

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