Git commit 5f661e69e386e0c0e50929f1caeccbf66e3bc784 by Ian Wadham.
Committed on 10/03/2014 at 03:13.
Pushed by ianw into branch 'KDE/4.13'.

Fix typos, points of English style and use of Docbook quotes and e.g.

M  +19   -17   doc/index.docbook

http://commits.kde.org/palapeli/5f661e69e386e0c0e50929f1caeccbf66e3bc784

diff --git a/doc/index.docbook b/doc/index.docbook
index d7dbd26..55ea34e 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -57,7 +57,7 @@
 
        <chapter id="introduction">
                <title>Introduction</title>
-               <para>&palapeli; is a single-player jigsaw puzzle game. With it 
you can create and play puzzles ranging from 4 to 10,000 pieces. This version 
includes faciities to assist in solving large puzzles (300 pieces or more) 
within the size limits of a computer screen.</para>
+               <para>&palapeli; is a single-player jigsaw puzzle game. With it 
you can create and play puzzles ranging from 4 to 10,000 pieces. This version 
includes facilities to assist in solving large puzzles (300 pieces or more) 
within the size limits of a computer screen.</para>
                <para>The main &palapeli; window is separated into two areas, 
the puzzle collection and the puzzle table.</para>
                <para>This manual continues by describing those two 
areas.</para>
        </chapter>
@@ -108,7 +108,7 @@
                <title>Creating new puzzles</title>
                <sect1 id="creation-dialog">
                <title>The puzzle creation dialog</title>
-               <para>As described in <link linkend="toolbar-collection">the 
previous section</link>, you can create new puzzles by clicking on the 
<guiicon>Create new puzzle</guiicon> button on the puzzle collection.</para>
+               <para>As described in <link linkend="toolbar-collection">the 
previous section</link>, you can create new puzzles by clicking on the 
<guiicon>Create new puzzle</guiicon> button in the puzzle collection 
window.</para>
                <para>Clicking this button opens the puzzle creation dialog, 
which consists of three pages:</para>
                <procedure>
                        <step><para>On the first page, select an image file 
which will be sliced into pieces. Be sure to enter the correct metadata for the 
image: You should give attribution to the author of the image (&eg; the 
photographer or the painter); please respect the copyright of the image 
author.</para></step>
@@ -155,7 +155,7 @@
                                </varlistentry>
                                <varlistentry>
                                        <term>Flipped edge percentage</term>
-                                       <listitem><para>The probability for 
each plug to be flipped. A plug is considered flipped if it points in the 
opposite direction as it would in a fully regular grid. On the rectangular 
grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. 
Position the slider at the very left to obtain the normal fully regular grid. 
In the middle, plug orientation is random. At the right, the grid is fully 
regular again, but with an "alternate" rule. This does <emphasis>not</emphasis> 
mean reversal of all plugs: In the alternate regular grid, for instance, each 
piece has four inward-pointing or four outward-pointing plugs. This setting has 
no effect in the irregular grid.</para></listitem>
+                                       <listitem><para>The probability for 
each plug to be flipped. A plug is considered flipped if it points in the 
opposite direction as it would in a fully regular grid. On the rectangular 
grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. 
Position the slider at the very left to obtain the normal fully regular grid. 
In the middle, plug orientation is random. At the right, the grid is fully 
regular again, but with an &quot;alternate&quot; rule. This does 
<emphasis>not</emphasis> mean reversal of all plugs: In the alternate regular 
grid, for instance, each piece has four inward-pointing or four 
outward-pointing plugs. This setting has no effect in the irregular 
grid.</para></listitem>
                                </varlistentry>
                                <varlistentry>
                                        <term>Edge curviness</term>
@@ -348,7 +348,7 @@
                        large distances. This is where piece-holders come in.
                        </para>
                        <para>When you start a large puzzle, you are given
-                       a holder (a small floating window) called "Hand"
+                       a holder (a small floating window) called 
&quot;Hand&quot;
                        into which you can put pieces when and wherever
                        you see them. Then you can drop them near your
                        solution and work out where each piece has to go.
@@ -356,13 +356,13 @@
                        scan a large real-world jigsaw puzzle.
                        </para>
                        <para>You may need some systematic way to collect
-                       and sort pieces by common attributes (e.g. edges, sky,
+                       and sort pieces by common attributes (&eg; edges, sky,
                        skyline, etc.) and so you can use as many holders
                        as you like and give them names. Holders are saved
                        continually, along with the puzzle table, which
                        means you can use them to build up parts of the
                        solution and store them or even to store pieces
-                       that you wish to put into a "too hard basket"
+                       that you wish to put into a &quot;too hard basket&quot;
                        until later. For details on how to use holders
                        see the <link linkend="large-puzzle-holders">Using
                        piece-holders</link> section.
@@ -512,11 +512,11 @@
                        left corner (&MMB;), then use the empty spaces
                        in the scroll bars to step through the table
                        horizontally or vertically, one fixed-size
-                       "page" at a time. This technique is very
+                       &quot;page&quot; at a time. This technique is very
                        effective when you are using piece-holders to
                        collect pieces you are looking for. If you
                        keep the close-up scale fixed and always start
-                       at the same place, you will always get "pages"
+                       at the same place, you will always get &quot;pages&quot;
                        of fixed size and contents.
                        </para>
                        </sect2>
@@ -556,8 +556,9 @@
                        feature of Palapeli for helping solve large
                        puzzles. They are small, floating windows into
                        which you can sort groups of pieces, such as
-                       "edges", "sky", "skyline" or "white house on
-                       left". Initially they appear at a minimum size
+                       &quot;edges&quot;, &quot;sky&quot;, &quot;skyline&quot;
+                       or &quot;white house on
+                       left&quot;. Initially they appear at a minimum size
                        which is just large enough to show four pieces at
                        close-up scale, so they are quite easy to fit
                        in next to the main puzzle table window.
@@ -580,7 +581,7 @@
                        <sect2 id="large-puzzle-createholders">
                        <title>Creating and deleting holders</title>
                        <para>When you start a large puzzle, a holder
-                       called "Hand" is created automatically. This
+                       called &quot;Hand&quot; is created automatically. This
                        may be the only holder you need with puzzles 
                        of 300 to 750 pieces, but you can have as many
                        holders as you like, even with puzzles of less
@@ -613,7 +614,8 @@
                        <para>Transferring pieces by dragging and dropping
                        is not possible with holders, nor is it needed.
                        Instead, you can transfer pieces instantly by
-                       "teleporting", as in "Star Trek". Teleporting works
+                       &quot;teleporting&quot;, as in &quot;Star Trek&quot;.
+                       Teleporting works
                        by using the &Shift; and &LMB; together.
                        </para>
                        <para>To transfer pieces to a holder, make sure your
@@ -661,7 +663,7 @@
                        <para>To sort pieces into holders efficiently
                        as you search through a large puzzle, use the
                        technique for stepping through the puzzle a
-                       "page" at a time,
+                       &quot;page&quot; at a time,
                        <link linkend="large-puzzle-navigating">
                        as described earlier</link>, combined with
                        holders and teleporting to collect pieces
@@ -725,7 +727,7 @@
                        </varlistentry>
                        <varlistentry>
                                
<term><menuchoice><guimenu>Game</guimenu><guimenuitem>Restart 
puzzle</guimenuitem></menuchoice></term>
-                               <listitem><para><action>Re-shuffles all the 
pieces and discards the saved progress for the current 
puzzle.</action></para></listitem>
+                               <listitem><para><action>Re-shuffle all the 
pieces and discard the saved progress for the current 
puzzle.</action></para></listitem>
                        </varlistentry>
                        <varlistentry>
                                
<term><menuchoice><shortcut><keycap>C</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Create
 piece holder...</guimenuitem></menuchoice></term>
@@ -795,7 +797,7 @@
                                      </varlistentry>
                                      <varlistentry>
                                        <term><guilabel>Color for highlighting 
selected pieces</guilabel></term>
-                                       <listitem><para><action>Lets you choose 
highlighting color of pieces when they are selected.</action> Click on the 
button to the right of the label to open the <ulink 
url="help:/fundamentals/colors.html">Color Selector</ulink> 
window.</para></listitem>
+                                       <listitem><para><action>Lets you choose 
the highlighting color of pieces when they are selected.</action> Click on the 
button to the right of the label to open the <ulink 
url="help:/fundamentals/colors.html">Color Selector</ulink> 
window.</para></listitem>
                                      </varlistentry>
                                      <varlistentry>
                                        <term><guilabel>Space for 
solution</guilabel></term>
@@ -803,14 +805,14 @@
                                      </varlistentry>
                                      <varlistentry>
                                        <term><guilabel>Spacing of pieces in 
puzzle grids (1.0-1.5)</guilabel></term>
-                                       <listitem><para><action>Lets you choose 
spacing in puzzle grids.</action> Changes in the overall puzzle spacing will 
take effect only when a puzzle is created or re-started.</para></listitem>
+                                       <listitem><para><action>Lets you choose 
the spacing in puzzle grids.</action> Changes in the overall puzzle spacing 
will take effect only when a puzzle is created or re-started.</para></listitem>
                                      </varlistentry>
                                    </variablelist>
                                  </listitem>
                                </varlistentry>
                                <varlistentry>
                                        <term><guilabel>Piece 
appearance</guilabel></term>
-                                       <listitem><para><action>Controls the 
appearance of pieces on the puzzle table.</action> If &palapeli; is running 
slowly, or when puzzles take very long to open, you can disable the graphical 
effects in this category to speed up everything. If you choose shadowing, 
highlighting is implemented by changing the color of the 
shadow.</para></listitem>
+                                       <listitem><para><action>Controls the 
appearance of pieces on the puzzle table.</action> If &palapeli; is running 
slowly or puzzles take a long time to open, you can disable the graphical 
effects in this category and speed up everything. If you choose shadowing, 
highlighting is implemented by changing the color of the 
shadow.</para></listitem>
                                </varlistentry>
                                <varlistentry>
                                        <term><guilabel>Snapping 
precision</guilabel></term>

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