Git commit cec72d1bd2e7ac08e12a1dbbabdf1c066b766992 by Ian Wadham.
Committed on 10/03/2014 at 09:11.
Pushed by ianw into branch 'KDE/4.13'.

Change &psc; to &i18n-psc; and &quot;xxx&quot; to <quote>xxx</quote>.

M  +18   -18   doc/index.docbook

http://commits.kde.org/palapeli/cec72d1bd2e7ac08e12a1dbbabdf1c066b766992

diff --git a/doc/index.docbook b/doc/index.docbook
index 55ea34e..95e0893 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,7 +1,7 @@
 <?xml version="1.0" ?>
 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" 
"dtd/kdex.dtd" [
 <!ENTITY palapeli "<application>Palapeli</application>">
-<!ENTITY psc "<application>Palapeli Slicer Collection</application>">
+<!ENTITY i18n-psc "<application>Palapeli Slicer Collection</application>">
 <!ENTITY kappname "&palapeli;">
 <!ENTITY package "kdegames">
 <!ENTITY % English "INCLUDE">
@@ -119,12 +119,12 @@
                </sect1>
                <sect1 id="simple-slicers">
                        <title>Simple slicers</title>
-                       <para>&palapeli; has two simple slicers, &quot;Classic 
jigsaw pieces&quot; and &quot;Rectangular pieces&quot;. These slicers create 
simple rectangular pieces either with or without connecting plugs.</para>
+                       <para>&palapeli; has two simple slicers, <quote>Classic 
jigsaw pieces</quote> and <quote>Rectangular pieces</quote>. These slicers 
create simple rectangular pieces either with or without connecting plugs.</para>
                        <para>Both slicers allow the piece count and the aspect 
ratio to be adjusted. Dragging the aspect ratio slider to the left results in 
tall pieces, adjusting it to the right produces wide pieces. The default 
selection produces approximately square pieces.</para>
                </sect1>
                <sect1 id="psc">
-                       <title>The advanced &psc;</title>
-                       <para>The &psc; produces realistic jigsaw pieces with 
various basic patterns:</para>
+                       <title>The advanced &i18n-psc;</title>
+                       <para>The &i18n-psc; produces realistic jigsaw pieces 
with various basic patterns:</para>
                        <variablelist>
                                <varlistentry>
                                        <term>Rectangular grid</term>
@@ -147,7 +147,7 @@
                                        <listitem><para>This grid is available 
only if you have installed <application>qvoronoi</application> from the <ulink 
url="http://www.qhull.org";><application>qhull</application> package</ulink>. 
<application>qvoronoi</application> is used to calculate irregular piece shapes 
from randomly placed points.</para></listitem>
                                </varlistentry>
                        </variablelist>
-                       <para>The &psc; has various parameters which control 
the appearance of the piece edges, especially the plugs on them. Default 
settings are provided for all of these parameters. An additional preset mode is 
available which reduces the amount of parameters to a bare minimum. The 
following parameters are available usually:</para>
+                       <para>The &i18n-psc; has various parameters which 
control the appearance of the piece edges, especially the plugs on them. 
Default settings are provided for all of these parameters. An additional preset 
mode is available which reduces the amount of parameters to a bare minimum. The 
following parameters are available usually:</para>
                        <variablelist>
                                <varlistentry>
                                        <term>Approx. piece count</term>
@@ -155,7 +155,7 @@
                                </varlistentry>
                                <varlistentry>
                                        <term>Flipped edge percentage</term>
-                                       <listitem><para>The probability for 
each plug to be flipped. A plug is considered flipped if it points in the 
opposite direction as it would in a fully regular grid. On the rectangular 
grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. 
Position the slider at the very left to obtain the normal fully regular grid. 
In the middle, plug orientation is random. At the right, the grid is fully 
regular again, but with an &quot;alternate&quot; rule. This does 
<emphasis>not</emphasis> mean reversal of all plugs: In the alternate regular 
grid, for instance, each piece has four inward-pointing or four 
outward-pointing plugs. This setting has no effect in the irregular 
grid.</para></listitem>
+                                       <listitem><para>The probability for 
each plug to be flipped. A plug is considered flipped if it points in the 
opposite direction as it would in a fully regular grid. On the rectangular 
grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. 
Position the slider at the very left to obtain the normal fully regular grid. 
In the middle, plug orientation is random. At the right, the grid is fully 
regular again, but with an <quote>alternate</quote> rule. This does 
<emphasis>not</emphasis> mean reversal of all plugs: In the alternate regular 
grid, for instance, each piece has four inward-pointing or four 
outward-pointing plugs. This setting has no effect in the irregular 
grid.</para></listitem>
                                </varlistentry>
                                <varlistentry>
                                        <term>Edge curviness</term>
@@ -348,7 +348,7 @@
                        large distances. This is where piece-holders come in.
                        </para>
                        <para>When you start a large puzzle, you are given
-                       a holder (a small floating window) called 
&quot;Hand&quot;
+                       a holder (a small floating window) called 
<quote>Hand</quote>
                        into which you can put pieces when and wherever
                        you see them. Then you can drop them near your
                        solution and work out where each piece has to go.
@@ -362,7 +362,7 @@
                        continually, along with the puzzle table, which
                        means you can use them to build up parts of the
                        solution and store them or even to store pieces
-                       that you wish to put into a &quot;too hard basket&quot;
+                       that you wish to put into a <quote>too hard 
basket</quote>
                        until later. For details on how to use holders
                        see the <link linkend="large-puzzle-holders">Using
                        piece-holders</link> section.
@@ -512,11 +512,11 @@
                        left corner (&MMB;), then use the empty spaces
                        in the scroll bars to step through the table
                        horizontally or vertically, one fixed-size
-                       &quot;page&quot; at a time. This technique is very
+                       <quote>page</quote> at a time. This technique is very
                        effective when you are using piece-holders to
                        collect pieces you are looking for. If you
                        keep the close-up scale fixed and always start
-                       at the same place, you will always get &quot;pages&quot;
+                       at the same place, you will always get 
<quote>pages</quote>
                        of fixed size and contents.
                        </para>
                        </sect2>
@@ -556,9 +556,9 @@
                        feature of Palapeli for helping solve large
                        puzzles. They are small, floating windows into
                        which you can sort groups of pieces, such as
-                       &quot;edges&quot;, &quot;sky&quot;, &quot;skyline&quot;
-                       or &quot;white house on
-                       left&quot;. Initially they appear at a minimum size
+                       <quote>edges</quote>, <quote>sky</quote>,
+                       <quote>skyline</quote> or <quote>white house on
+                       left</quote>. Initially they appear at a minimum size
                        which is just large enough to show four pieces at
                        close-up scale, so they are quite easy to fit
                        in next to the main puzzle table window.
@@ -581,8 +581,8 @@
                        <sect2 id="large-puzzle-createholders">
                        <title>Creating and deleting holders</title>
                        <para>When you start a large puzzle, a holder
-                       called &quot;Hand&quot; is created automatically. This
-                       may be the only holder you need with puzzles 
+                       called <quote>Hand</quote> is created automatically.
+                       This may be the only holder you need with puzzles
                        of 300 to 750 pieces, but you can have as many
                        holders as you like, even with puzzles of less
                        than 300 pieces.
@@ -614,7 +614,7 @@
                        <para>Transferring pieces by dragging and dropping
                        is not possible with holders, nor is it needed.
                        Instead, you can transfer pieces instantly by
-                       &quot;teleporting&quot;, as in &quot;Star Trek&quot;.
+                       <quote>teleporting</quote>, as in <quote>Star 
Trek</quote>.
                        Teleporting works
                        by using the &Shift; and &LMB; together.
                        </para>
@@ -663,7 +663,7 @@
                        <para>To sort pieces into holders efficiently
                        as you search through a large puzzle, use the
                        technique for stepping through the puzzle a
-                       &quot;page&quot; at a time,
+                       <quote>page</quote> at a time,
                        <link linkend="large-puzzle-navigating">
                        as described earlier</link>, combined with
                        holders and teleporting to collect pieces
@@ -841,7 +841,7 @@
                <title>Credits and License</title>
                <para>&palapeli; aims to bring the unagitated fun and challenge 
of jigsaw puzzles to your desktop.</para>
                <para>The idea was first developed by Bernhard Schiffner, 
together with Stefan Majewsky, who was the leading developer of 
&palapeli;.</para>
-               <para>The &psc; was contributed by Johannes L&#xF6;hnert.</para>
+               <para>The &i18n-psc; was contributed by Johannes 
L&#xF6;hnert.</para>
                <para>The large-puzzle facilities were contributed by Ian 
Wadham.</para>
                <para>Documentation Copyright 2009, 2010 Johannes L&#xF6;hnert, 
Stefan Majewsky and Copyright 2014 Ian Wadham.</para>
                <!-- TRANS:CREDIT_FOR_TRANSLATORS -->

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