Git commit e7fdd108b8c078ad864df7581a28d75adfb82327 by Yuri Chornoivan. Committed on 10/04/2015 at 14:01. Pushed by yurchor into branch 'master'.
Add some formal documentation parts M +105 -2 doc/index.docbook http://commits.kde.org/kdots/e7fdd108b8c078ad864df7581a28d75adfb82327 diff --git a/doc/index.docbook b/doc/index.docbook index 02641c5..38daea4 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -34,7 +34,7 @@ <abstract> <para> -KDots is a simple implementation of the game of dots written with Qt Toolkit and KDELibs. +&kappname; is a simple implementation of the game of dots written with &Qt; Toolkit and &kde; libraries. </para> </abstract> @@ -50,7 +50,7 @@ KDots is a simple implementation of the game of dots written with Qt Toolkit and <title>Introduction</title> <para> -&kappname; is a simple implementation of the game of dots written with &Qt; Toolkit and KDELibs. +&kappname; is a simple implementation of the game of dots written with &Qt; Toolkit and &kde; libraries. </para> <para> The purpose of the <ulink url="https://en.wikipedia.org/wiki/Dots_%28game%29">dots game</ulink> is to catch your opponent's dots by placing your dots on the @@ -142,6 +142,109 @@ incoming connections. </sect1> </chapter> +<chapter id="interface-overview"> +<title>Interface Overview</title> + +<sect1 id="menu"> +<title>Menu Items</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +</shortcut> +<guimenu>File</guimenu> +<guimenuitem>New</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Starts a new game. In a network game this option is only available for +the network server. The network client will be automatically started by +the server. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>E</keycap></keycombo> +</shortcut> +<guimenu>File</guimenu> +<guimenuitem>End Game</guimenuitem></menuchoice></term> +<listitem> +<para> +Ends a running game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> +</shortcut> +<guimenu>File</guimenu> +<guimenuitem>Quit</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Quits the program. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Undo</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Undo the last move. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Difficulty</guimenuitem> +</menuchoice></term> +<listitem><para><action>Lets you alter the difficulty level of the +game.</action></para></listitem> +</varlistentry> + +</variablelist> + +<para> +Additionally &kappname; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> +menu items, for more information read the sections about the <ulink url="help:/fundamentals/ui.html#menus-settings" +>Settings Menu</ulink> and <ulink url="help:/fundamentals/ui.html#menus-help">Help Menu</ulink> +of the &kde; Fundamentals. +</para> + +</sect1> + +</chapter> + +<chapter id="config"> +<title>Game Configuration</title> +<para>&kappname; can be configured using the configuration dialog with <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &kappname;...</guimenuitem></menuchoice> </para> + +<para><guilabel>First player point color</guilabel>: <action>Lets you choose the color of the first player points.</action> Click on the button to the right of the label to open the <ulink url="help:/fundamentals/colors.html">Color Selector</ulink> window.</para> + +<para><guilabel>Second player point color</guilabel>: <action>Lets you choose the color of the second player points.</action> Click on the button to the right of the label to open the <ulink url="help:/fundamentals/colors.html">Color Selector</ulink> window.</para> + +<para><guilabel>First player territory fill style</guilabel>: <action>Lets you choose the fill style of the first player territory using a drop-down list.</action></para> + +<para><guilabel>Second player territory fill style</guilabel>: <action>Lets you choose the fill style of the second player territory using a drop-down list.</action></para> + +</chapter> <chapter id="credits">
