Git commit 42fe73a5a92876572bef50472dce44e3f4ed1b37 by Antoni Bella Pérez. Committed on 22/12/2020 at 20:37. Pushed by bellaperez into branch 'master'.
Documentation updates * Update date and version numbers * Suitable tags and add some icon names * Fix bottom/top toolbar references, status bar does not exist * Reorder the items and some fixes (without menus) * Use Debian entity M +25 -23 doc/index.docbook M +10 -11 doc/man-khangman.6.docbook https://invent.kde.org/education/khangman/commit/42fe73a5a92876572bef50472dce44e3f4ed1b37 diff --git a/doc/index.docbook b/doc/index.docbook index 2fb8cc0..8359a86 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -31,8 +31,8 @@ <legalnotice>&FDLNotice;</legalnotice> -<date>2016-04-25</date> -<releaseinfo>3.0 (Applications 16.04)</releaseinfo> +<date>2020-12-22</date> +<releaseinfo>Applications 20.12</releaseinfo> <abstract> <para> @@ -115,8 +115,8 @@ languages without changing your keyboard layout.</para> adjectives, &etc;).</para></important> <para>If you need help guessing the word, you can click on the <inlinemediaobject><imageobject> <imagedata -fileref="help-hint.png" format="PNG"/></imageobject></inlinemediaobject> icon in the -toolbar and a hint will be displayed to give you some clue about the word. +fileref="help-hint.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Display the hint</guiicon> +icon in the bottom toolbar and a hint will be displayed to give you some clue about the word. Clicking this icon again will hide the hint. </para> @@ -125,7 +125,7 @@ Clicking this icon again will hide the hint. <para> Usually, it is not important whether you type in lowercase or uppercase. The program converts all input into an uppercase letter. The program does that -automatically. </para> +automatically.</para> <para> The current category, wins and losses are displayed in the window. @@ -159,8 +159,9 @@ adults. --> <para>After a word is guessed (or the hangman is completed), you are congratulated and the next word is presented. -To quit the game click the <inlinemediaobject><imageobject><imagedata -fileref="quit.png" format="PNG"/></imageobject></inlinemediaobject> icon in the top toolbar. +To quit the game click the <inlinemediaobject><imageobject><imagedata +fileref="quit.png" format="PNG"/></imageobject></inlinemediaobject> +<guiicon>Quit</guiicon> icon in the top toolbar. </para> <para>You type the letter you want to try on the keyboard or select it @@ -174,7 +175,7 @@ tries and after that you lose and the correct word is displayed. <inlinemediaobject><imageobject><imagedata fileref="go-next.png" format="PNG"/></imageobject></inlinemediaobject> on the bottom toolbar. You can also change the category of words clicking the current category.</para> -<para>The look can easily be changed with theme button on the bottom toolbar.</para> +<para>The look can easily be changed with theme button on the top toolbar.</para> <!--Not in kf5? <para>You can also play the game with a local file installed on your machine @@ -200,7 +201,7 @@ By default, after the first installation of &khangman;, only English and your &kde; language if it is one of the above and if you have the corresponding kde-i18n package will be installed. For example if you are a Danish user and if you have &kde; in Danish, in Language you will see two -items: English and Danish and Danish will be the default. </para> +items: English and Danish and Danish will be the default.</para> <para> You can still play &khangman; in other languages. It is very easy to add new @@ -226,11 +227,11 @@ installed, a green tick is displayed in front of the language name and the <guibutton>Install</guibutton> turns to <guibutton>Uninstall</guibutton>. The data is immediately installed and available in &khangman;. You click on the <guibutton>Close</guibutton> button to close the Get New Words dialog (if you -want another data file, you can repeat these steps). </para> +want another data file, you can repeat these steps).</para> <para> You can then easily change the language by clicking the language button -and choose the new language. </para> +and choose the new language.</para> <para> Please note that the special characters in a language are displayed on the keyboard. @@ -246,7 +247,7 @@ special characters correctly in some languages. Provided you have those fonts installed, &khangman; will automatically use them. If you see small squares instead of letters, then you may not have one of these fonts installed. Type <command>fonts:/</command> into the &konqueror; address bar to check which fonts -you have installed. </para></important> --> +you have installed.</para></important> --> </sect1> <sect1 id="few-tips"> @@ -264,7 +265,7 @@ l, t, r, n, s. ã for this letter to be displayed. </para> <para> Did you know? In English, the most common letter is e (12.7%), followed -by t (9.1%) then a (8.2%), i (7.0%) and n (6.7%). </para> +by t (9.1%) then a (8.2%), i (7.0%) and n (6.7%).</para> </sect1> </chapter> @@ -298,6 +299,8 @@ category <quote>Animaux</quote>. The special characters for French are shown her <inlinemediaobject><imageobject><imagedata fileref="pause.png" format="PNG"/></imageobject></inlinemediaobject> Start or stop a game </member> +<member>A button to change the theme +</member> <member><inlinemediaobject><imageobject><imagedata fileref="settings_icon.png" format="PNG"/></imageobject></inlinemediaobject> Open the settings dialog </member> @@ -322,19 +325,18 @@ Quit &khangman; <simplelist> <member><inlinemediaobject><imageobject><imagedata fileref="help-hint.png" format="PNG"/></imageobject></inlinemediaobject> -- Display a hint about the word to guess +Display a hint about the word to guess </member> <member>A button to change the category</member> <member>Language selection</member> -<member>Theme selection</member> -<member>Reveal the word to guess</member> +<member>A <guibutton>Reveal Word</guibutton> button for reveal the word to guess</member> <member><inlinemediaobject><imageobject><imagedata fileref="go-next.png" format="PNG"/></imageobject></inlinemediaobject> Load the next word and start a new game </member> </simplelist> <para> All words are nouns. No verbs, no adjectives. The chosen category - is then displayed on the statusbar.</para> +is then displayed on the bottom toolbar.</para> <para>Only letters are allowed to be typed in the text box.</para> </sect1> @@ -519,12 +521,12 @@ game.</emphasis></para> <sect1 id="internal"> <title>What is stored by &khangman; and where</title> <para> -When you get a new language via <menuchoice><guimenu>Game</guimenu> -<guimenuitem>Get Words in New Language...</guimenuitem></menuchoice>, the new -language data is stored in <filename -class="directory">$XDG_DATA_HOME/share/apps/kvtml/</filename> in the language code -folder. The available language dir names are also stored in the &khangman; -config file in <filename>$XDG_DATA_HOME/share/config/khangmanrc</filename>. +When you get a new language via the <inlinemediaobject><imageobject><imagedata +fileref="get-hot-new-stuff.png" format="PNG"/></imageobject></inlinemediaobject> +<guiicon>Download new language files</guiicon> icon, the new language data is stored +in <filename class="directory">$XDG_DATA_HOME/share/apps/kvtml/</filename> in the +language code folder. The available language dir names are also stored in the +&khangman; config file in <filename>$XDG_DATA_HOME/share/config/khangmanrc</filename>. </para> <para> The provider name (i.e. the address of the website where to download the new diff --git a/doc/man-khangman.6.docbook b/doc/man-khangman.6.docbook index a73fc76..b682c76 100644 --- a/doc/man-khangman.6.docbook +++ b/doc/man-khangman.6.docbook @@ -5,11 +5,11 @@ <refentry lang="&language;"> <refentryinfo> -<title>KHangman User's Manual</title> +<title>&khangman; User's Manual</title> <author><firstname>Ben</firstname><surname>Burton</surname> <contrib>&khangman; man page.</contrib> <email>[email protected]</email></author> -<date>2016-04-25</date> -<productname>KDE Applications</productname> +<date>2020-12-22</date> +<productname>Applications 20.12</productname> </refentryinfo> <refmeta> @@ -24,12 +24,12 @@ <refsect1> <title>Description</title> -<para>&khangman; is a game based on the well known hangman game. It is -aimed for children 6 and above. It has several word categories like Animals, +<para>&khangman; is a game based on the well known hangman game. It is +aimed for children 6 and above. It has several word categories like Animals, Clothing, Computers, Currencies and more.</para><para>A word is picked at random and the letters are hidden. You must guess the word by trying one -letter after another. Each time you guess a wrong letter, part of a picture -of a hangman is drawn. You must guess the word before getting hanged! You +letter after another. Each time you guess a wrong letter, part of a picture +of a hangman is drawn. You must guess the word before getting hanged! You have 10 tries.</para><para>This application is part of the &kde; Edutainment module.</para> </refsect1> @@ -37,9 +37,8 @@ module.</para> <refsect1> <title>See Also</title> <para>More detailed user documentation is available from <ulink -url="help:/khangman">help:/khangman</ulink> -(either enter this <acronym>URL</acronym> into &konqueror;, or run -<userinput><command>khelpcenter</command> +url="help:/khangman">help:/khangman</ulink> (either enter this &URL; into +&konqueror;, or run <userinput><command>khelpcenter</command> <parameter>help:/khangman</parameter></userinput>).</para> <para>There is also further information available at the <ulink url="https://edu.kde.org/khangman/">&kde; Edutainment web site</ulink>.</para> @@ -48,7 +47,7 @@ url="help:/khangman">help:/khangman</ulink> <refsect1> <title>Authors</title> <para>&khangman; was written by <personname><firstname>Primoz</firstname><surname>Anzur</surname></personname> and &Anne-Marie.Mahfouf; &Anne-Marie.Mahfouf.mail;</para> -<para>This manual page based on the one prepared by <personname><firstname>Ben</firstname><surname>Burton</surname></personname> for the Debian project.</para> +<para>This manual page based on the one prepared by <personname><firstname>Ben</firstname><surname>Burton</surname></personname> for the &Debian; project.</para> </refsect1>
