Git commit bc93f3b935103ac9758f8e1585e682440c23a1cc by Antoni Bella Pérez.
Committed on 06/08/2021 at 01:46.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Update date and version numbers
* Remove entities unused and use kolf entitie from kdoctools
* Remove final whitespaces
* Suitable tags and punctuation
* Rewrite 'The Settings and Help Menu' chapter
* Some GUI and doc sync
* Change http: to https:

M  +165  -231  doc/index.docbook

https://invent.kde.org/games/kolf/commit/bc93f3b935103ac9758f8e1585e682440c23a1cc

diff --git a/doc/index.docbook b/doc/index.docbook
index fb6bae6..8150d1a 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,13 +1,10 @@
 <?xml version="1.0" ?>
 <!--IMPORTANT: please note that'do not change this!' notice does not apply to 
translators -->
 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" 
"dtd/kdedbx45.dtd" [
-  <!ENTITY kappname "&kolf;">
-  <!ENTITY kappversion "1.9"><!--Application version. Use this variable 
everywhere it's needed.-->
-  <!ENTITY package "kdegames">  <!-- do not change this! -->
   <!ENTITY % English "INCLUDE" > <!-- change language only here -->
   <!ENTITY % addindex "IGNORE"> <!-- do not change this! -->
 ]>
- 
+
 <book id="kolf" lang="&language;"> <!-- do not change this! -->
 <bookinfo>
        <title>The &kolf; Handbook</title> <!-- This is the title of the 
docbook. Leave as is unless change is necessary.-->
@@ -33,15 +30,15 @@
 </authorgroup>
 
 <legalnotice>&FDLNotice;</legalnotice>
- 
-<date>2010-10-01</date><!-- Date of (re)writing, or update.-->
-<releaseinfo>&kappversion; (&kde; 4.5)</releaseinfo><!-- Application version 
number. Use the variable definitions within header to change this value.-->
- 
+
+<date>2021-08-06</date><!-- Date of (re)writing, or update.-->
+<releaseinfo>KDE Gear 21.08</releaseinfo>
+
 <!--Short description of this document. Do not change unless necessary!-->
 <abstract>
-       <para>This documentation describes the game of &kappname; version 
&kappversion;</para>
+       <para>This documentation describes the game of &kolf; version 
21.08</para>
 </abstract>
- 
+
 <!--List of relevan keywords-->
 <keywordset>
        <keyword>KDE</keyword> <!-- do not change this! -->
@@ -58,28 +55,28 @@
 <!--Content begins here: -->
 <chapter id="introduction"><title>Introduction</title> <!-- do not change 
this! -->
        <note><title>Gametype:</title><para>Arcade, Sport</para></note>
-       <note><title>Number of possible players:</title><para>Ten</para></note> 
+       <note><title>Number of possible players:</title><para>Ten</para></note>
 <!--Short game description starts here. 3-4 sentences (paragraphs)-->
-       <para>&kappname; is a miniature golf game with 2d top-down view. 
Courses are dynamic, and up to 10 people can play at once in competition.</para>
-<para>&kappname; comes with a tutorial course. <link linkend="howto">Playing 
this course</link> is the easiest way to get started.</para>
+       <para>&kolf; is a miniature golf game with 2d top-down view. Courses 
are dynamic, and up to 10 people can play at once in competition.</para>
+<para>&kolf; comes with a tutorial course. <link linkend="howto">Playing this 
course</link> is the easiest way to get started.</para>
 </chapter>
- 
+
 <chapter id="howto"><title>How to Play</title> <!-- do not change this! -->
 <!--IMPORTANT: If the game has no defined objective, please remove the below 
line.-->
        <note><title>Objective:</title><para>Put the ball into the hole with 
the least possible hits.</para></note><!--Describe the objective of the game.-->
 <!--How to play description. Don't be to specific on rules as they have a 
separate section in this document-->
-       <para>&kappname;'s game-play is simple. It is the easiest to learn how 
to play hands-on, and thus a tutorial course is included to guide you through 
the basics. This chapter will guide you through this tutorial. To start the 
tutorial, choose 
<menuchoice><guimenu>Help</guimenu><guimenuitem>Tutorial</guimenuitem></menuchoice>.</para>
+       <para>&kolf;'s game-play is simple. It is the easiest to learn how to 
play hands-on, and thus a tutorial course is included to guide you through the 
basics. This chapter will guide you through this tutorial. To start the 
tutorial, choose the <menuchoice><guimenu>Help</guimenu> 
<guimenuitem>Tutorial</guimenuitem></menuchoice> menu item.</para>
 
-<sect1 id="hitting"> 
+<sect1 id="hitting">
 <title>Hitting the Ball</title>
 <para>To aim the ball, either line up the mouse behind the ball so the
 putter aims in the direction you want to hit it or press one of the
-<keycap>Left Arrow</keycap> (counterclockwise) or <keycap>Right Arrow</keycap> 
(clockwise) keys, to rotate the putter.</para>
+&Left; arrow (counterclockwise) or &Right; arrow (clockwise) keys, to rotate 
the putter.</para>
 <tip>
 <para>To rotate the putter more quickly with the keyboard, hold down &Shift; 
while pressing or holding the arrow keys. To rotate more slowly, hold down 
&Ctrl;.</para>
 </tip>
-<para>To hit the ball, press and hold either the &LMB; or <keycap>Down
-Arrow</keycap> key. The longer you hold down the key or button, the
+<para>To hit the ball, press and hold either the &LMB; or &Down;
+arrow key. The longer you hold down the key or button, the
 more strength the putt will have. It will take practice to get a good
 feel for speed.</para>
 <tip>
@@ -89,17 +86,17 @@ feel for speed.</para>
 <para>Hit the ball into the hole to move on to the next.</para>
 </sect1>
 
-<sect1 id="slopes"> 
+<sect1 id="slopes">
 <title>Slopes</title>
-<para>Slopes are slanted areas of the course that the golf ball rolls down in 
an expected manner. The light of the golf course is from the upper-left, so the 
brightest slopes will push the ball towards the upper-left corner of the hole. 
Choose <menuchoice><guimenu>Hole</guimenu><guimenuitem>Show 
Info</guimenuitem></menuchoice> to see an arrow that points in the direction 
the slope will roll the ball.</para>
+<para>Slopes are slanted areas of the course that the golf ball rolls down in 
an expected manner. The light of the golf course is from the upper-left, so the 
brightest slopes will push the ball towards the upper-left corner of the hole. 
Choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Show 
Info</guimenuitem></menuchoice> menu item to see an arrow that points in the 
direction the slope will roll the ball.</para>
 <para>On this tutorial hole, hit the ball onto the upward-pointing
 slope and let it roll into the cup to move onto the next hole.</para>
 
 <sect2> <title>Directions</title>
-<para>On the next hole, experiment with the other kinds of slopes. There are 
elliptical, vertical, horizontal, and diagonal slopes in &kappname;. Hit the 
ball into the hole.</para>
+<para>On the next hole, experiment with the other kinds of slopes. There are 
elliptical, vertical, horizontal, and diagonal slopes in &kolf;. Hit the ball 
into the hole.</para>
 </sect2>
 <sect2> <title>Steepness</title>
-<para>The next tutorial hole has two slopes of differing steepness. If you 
choose <menuchoice><guimenu>Hole</guimenu><guimenuitem>Show 
Info</guimenuitem></menuchoice>, the steepness of the slope will appear as a 
number from 1-8, where 8 is steepest and 1 is shallowest. Hit the ball into the 
hole and continue to the next hole.</para>
+<para>The next tutorial hole has two slopes of differing steepness. If you 
choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Show 
Info</guimenuitem></menuchoice> menu item, the steepness of the slope will 
appear as a number from 1-8, where 8 is steepest and 1 is shallowest. Hit the 
ball into the hole and continue to the next hole.</para>
 </sect2>
 </sect1>
 
@@ -122,7 +119,7 @@ slope and let it roll into the cup to move onto the next 
hole.</para>
 </sect1>
 
 <sect1 id="black-holes"> <title>Black Holes</title>
-<para>When you hit your ball into a black hole, it is transported to the exit 
and ejected at the angle of the exit at a speed directly relational to the 
speed your ball was going. Choose 
<menuchoice><guimenu>Hole</guimenu><guimenuitem>Show 
Info</guimenuitem></menuchoice> to see which Black Hole goes to which exit and 
which direction the ball will come out of the exit. The rim around Black Holes 
are the same color as their corresponding exits. Hit the ball into the black 
hole, which will then eject the ball into the cup so you can go to the next 
hole.</para>
+<para>When you hit your ball into a black hole, it is transported to the exit 
and ejected at the angle of the exit at a speed directly relational to the 
speed your ball was going. Choose the <menuchoice><guimenu>Hole</guimenu> 
<guimenuitem>Show Info</guimenuitem></menuchoice> menu item to see which Black 
Hole goes to which exit and which direction the ball will come out of the exit. 
The rim around Black Holes are the same color as their corresponding exits. Hit 
the ball into the black hole, which will then eject the ball into the cup so 
you can go to the next hole.</para>
 </sect1>
 
 <sect1 id="floaters"> <title>Floaters</title>
@@ -133,25 +130,25 @@ slope and let it roll into the cup to move onto the next 
hole.</para>
 <para>Bridges are simple - they just lift the ball above the things below 
them, like slopes, sand, and puddles. They can have brown walls on their 
perimeter.</para>
 </sect1>
 </chapter>
- 
+
 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> 
<!-- do not change this! -->
        <!--This section has to do with game rules. Please give a detailed 
description of those using lists or paragraphs.-->
-<para>Here's in-depth description of &kappname;'s basic features.</para>
+<para>Here's in-depth description of &kolf;'s basic features.</para>
 
-<sect1 id="starting"> 
+<sect1 id="starting">
 <title>Starting a Game</title>
 
-<para>To start a game, choose
-<menuchoice><guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice>.
+<para>To start a game, choose the
+<menuchoice><guimenu>Game</guimenu> 
<guimenuitem>New</guimenuitem></menuchoice> menu item.
 This opens a dialog where you can configure your new game.</para>
 <!--
 <tip>
-<para>More third-party &kappname; courses are available at the &kappname; 
website. See <ulink 
-url="http://web.mit.edu/jasonkb/www/kolf/";>the &kappname; user-uploaded 
courses page</ulink>.</para>
+<para>More third-party &kolf; courses are available at the &kolf; website. See 
<ulink
+url="https://web.mit.edu/jasonkb/www/kolf/";>the &kolf; user-uploaded courses 
page</ulink>.</para>
 </tip>
 -->
-<sect2> 
-<title><guilabel>Players</guilabel> Page</title>
+<sect2>
+<title>Players Page</title>
 <para>To add a player to your game, click the <guibutton>New
 Player</guibutton> button.</para>
 
@@ -167,31 +164,30 @@ button next to the player's name.</para>
 
 </sect2>
 
-<sect2> <title><guilabel>Course</guilabel> Page</title>
-<para>To choose the course that you want to play, click its entry in the list 
box on the left of this page. &kappname; comes with many built-in courses that 
you can play.</para>
+<sect2> <title>Course Page</title>
+<para>To choose the course that you want to play, click its entry in the list 
box on the left of this page. &kolf; comes with many built-in courses that you 
can play.</para>
 <para>To add a course that you have downloaded or made, click on the 
<guibutton>Add...</guibutton> button on the bottom of this page, and choose the 
course file in the file dialog.</para>
 </sect2>
-<sect2> <title><guilabel>Options</guilabel> Page</title>
+<sect2> <title>Options Page</title>
 <para>On this page you can choose whether or not this game will be played in 
<guilabel>Strict mode</guilabel>. In strict mode, there is no undo, moving 
holes, or editing of the course. This mode is generally for competition. Only 
in strict mode are high scores kept.</para>
 </sect2>
 </sect1>
 
 <sect1 id="saved-games"> <title>Saved Games</title>
-<para>&kappname; can keep a history of your rounds that are still in progress 
and save them to disk so you can load them and play them later. Saved games 
include the current hole, names and colors of all players in game, and the 
scores of the players.</para>
+<para>&kolf; can keep a history of your rounds that are still in progress and 
save them to disk so you can load them and play them later. Saved games include 
the current hole, names and colors of all players in game, and the scores of 
the players.</para>
 <sect2> <title>Saving Your Game</title>
-<para>To save your game while still playing, choose 
<menuchoice><guimenu>Game</guimenu><guimenuitem>Save Game</guimenuitem>
-</menuchoice>. If you have not saved a game on this game before, you will be 
prompted for the file to save to.</para>
+<para>To save your game while still playing, choose the 
<menuchoice><guimenu>Game</guimenu> <guimenuitem>Save 
Game</guimenuitem></menuchoice> menu item. If you have not saved a game on this 
game before, you will be prompted for the file to save to.</para>
 </sect2>
 <sect2> <title>Loading Your Game</title>
-<para>To load the game that you saved, choose 
<menuchoice><guimenu>Game</guimenu><guimenuitem>Load...</guimenuitem>
-</menuchoice>. You can then choose the saved game to open.</para>
+<para>To load the game that you saved, choose the 
<menuchoice><guimenu>Game</guimenu> <guimenuitem>Load...</guimenuitem>
+</menuchoice> menu item. You can then choose the saved game to open.</para>
 </sect2>
 </sect1>
 
 <sect1 id="practicing"> <title>Practicing</title>
 <para>There are a few features that make practicing your golf easier. These 
features are not enabled during strict mode.</para>
 <sect2> <title>Undo</title>
-<para>To undo a bad shot, choose 
<menuchoice><guimenu>Hole</guimenu><guimenuitem>Undo 
Shot</guimenuitem></menuchoice>.</para>
+<para>To undo a bad shot, choose the <menuchoice><guimenu>Hole</guimenu> 
<guimenuitem>Undo Shot</guimenuitem></menuchoice> menu item.</para>
 </sect2>
 <sect2> <title>Switching Holes</title>
 <para>The <guimenu>Go</guimenu> menu contains many menu items for switching to 
different holes that are quite self explanatory. See the <link 
linkend="go-menu"><guimenu>Go</guimenu> menu reference</link>.</para>
@@ -199,31 +195,31 @@ button next to the player's name.</para>
 </sect1>
 
 <sect1 id="putting-options"> <title>Putting Options</title>
-<para>&kappname; has a few ways to putt. The basic putting method is <link 
linkend="hitting">described above</link>.</para>
+<para>&kolf; has a few ways to putt. The basic putting method is <link 
linkend="hitting">described above</link>.</para>
 <para>The mouse is enabled by default. This means that whenever the mouse is 
moved, the putter aligns to the line between the mouse and ball.</para>
-<para>If you prefer to only use the keyboard and arrow keys, you can disable 
mouse putting by unchecking 
<menuchoice><guimenu>Settings</guimenu><guimenuitem>Enable Mouse for Moving 
Putter</guimenuitem></menuchoice>.</para>
+<para>If you prefer to only use the keyboard and arrow keys, you can disable 
mouse putting by unchecking the <menuchoice><guimenu>Settings</guimenu> 
<guimenuitem>Enable Mouse for Moving Putter</guimenuitem></menuchoice> menu 
item.</para>
 
 <sect2 id="advanced-putting"> <title>Advanced Putting</title>
-<para>Advanced putting can be enabled by checking 
<menuchoice><guimenu>Settings</guimenu><guimenuitem>Enable Advanced 
Putting</guimenuitem></menuchoice>. This putting mode is slightly more 
challenging than the regular click-and-hold mode, and can be used with either 
the mouse or keyboard.</para>
+<para>Advanced putting can be enabled by checking the 
<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Enable Advanced 
Putting</guimenuitem></menuchoice> menu item. This putting mode is slightly 
more challenging than the regular click-and-hold mode, and can be used with 
either the mouse or keyboard.</para>
 
 <para>To putt in this mode:</para>
 <procedure>
 <step>
-<para>Click or press the <keycap>Down Arrow</keycap> key once to begin the 
swing. The putting indicator will appear, and the strength gauge will start 
filling up with a color, which changes as the gauge fills up.</para>
+<para>Click or press the &Down; arrow key once to begin the swing. The putting 
indicator will appear, and the strength gauge will start filling up with a 
color, which changes as the gauge fills up.</para>
 </step>
 <step>
-<para>Click or press the <keycap>Down Arrow</keycap> key when the strength 
gauge has filled up the amount that you want. The farther around the circle the 
strength gauge has filled up, the stronger the putt will be. It takes practice 
to be able to get the correct strength on putts.</para>
+<para>Click or press the &Down; arrow key when the strength gauge has filled 
up the amount that you want. The farther around the circle the strength gauge 
has filled up, the stronger the putt will be. It takes practice to be able to 
get the correct strength on putts.</para>
 <para>After this, the color in the putting indicator will start to wind down 
back to where it started.</para>
 </step>
 <step>
-<para>Click or press the <keycap>Down Arrow</keycap> key again when the 
strength-indicator is as close as possible to the center line of the putting 
indicator.</para>
+<para>Click or press the &Down; arrow key again when the strength-indicator is 
as close as possible to the center line of the putting indicator.</para>
 </step>
 </procedure>
 <para>The closer the final click (or key press) is, the more true the putt is 
to the original line.</para>
 </sect2>
 </sect1>
 </chapter>
- 
+
 <chapter id="interface"><title>Interface Overview</title> <!-- do not change 
this! -->
 <!-- This section has to do with menubar. Describe every single entry in 
order. Use <variablelist> and <varlistentry>. Split the chapter into sections 
using <sect1(2,3)> for better viewing.-->
  <sect1 id="game-menu">
@@ -238,7 +234,7 @@ button next to the player's name.</para>
 <guimenuitem>New</guimenuitem>
 </menuchoice></term>
 <listitem>
-<para><action>Start a new game</action></para>
+<para><action>Start a new game.</action></para>
 </listitem>
 </varlistentry>
 
@@ -299,13 +295,13 @@ game with a filename of your choice.</action></para>
 
 <varlistentry>
 <term><menuchoice><shortcut>
-<keycombo action="simul">&Ctrl;<keycap>End</keycap>
-</keycombo></shortcut>
+<keycombo action="simul">&Ctrl;&End;</keycombo>
+</shortcut>
 <guimenu>Game</guimenu>
 <guimenuitem>End Game</guimenuitem>
 </menuchoice></term>
 <listitem>
-<para><action>End the current game, without closing</action> &kappname;</para>
+<para><action>End the current game, without closing</action> &kolf;.</para>
 </listitem>
 </varlistentry>
 
@@ -323,7 +319,7 @@ game with a filename of your choice.</action></para>
 
 <varlistentry>
 <term><menuchoice>
-<guimenu>Game</guimenu><guimenuitem>About Course</guimenuitem>
+<guimenu>Game</guimenu><guimenuitem>About Course...</guimenuitem>
 </menuchoice></term>
 <listitem>
 <para><action>Show name, author, and number of holes of the 
course.</action></para>
@@ -336,7 +332,7 @@ game with a filename of your choice.</action></para>
 </shortcut>
 <guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem>
 </menuchoice></term>
-<listitem><para><action>Quit</action> &kappname;</para></listitem>
+<listitem><para><action>Quit</action> &kolf;.</para></listitem>
 </varlistentry>
 </variablelist>
 
@@ -348,8 +344,8 @@ game with a filename of your choice.</action></para>
 <variablelist>
 <varlistentry>
 <term><menuchoice><shortcut>
-<keycombo action="simul">&Ctrl;<keycap>E</keycap>
-</keycombo></shortcut>
+<keycombo action="simul">&Ctrl;<keycap>E</keycap></keycombo>
+</shortcut>
 <guimenu>Hole</guimenu>
 <guimenuitem>Edit</guimenuitem>
 </menuchoice></term>
@@ -372,8 +368,8 @@ game with a filename of your choice.</action></para>
 
 <varlistentry>
 <term><menuchoice><shortcut>
-<keycombo action="simul">&Ctrl;<keycap>Del</keycap>
-</keycombo></shortcut>
+<keycombo action="simul">&Ctrl;&Del;</keycombo>
+</shortcut>
 <guimenu>Hole</guimenu>
 <guimenuitem>Clear</guimenuitem>
 </menuchoice></term>
@@ -440,8 +436,10 @@ which hole you wish to go to.</para>
 </varlistentry>
 
 <varlistentry>
-<term><menuchoice><shortcut><keycombo action="simul">
-&Alt;<keycap>Right</keycap></keycombo></shortcut>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Alt;&Right;</keycombo>
+</shortcut>
 <guimenu>Go</guimenu>
 <guimenuitem>Next Hole</guimenuitem>
 </menuchoice></term>
@@ -451,8 +449,10 @@ which hole you wish to go to.</para>
 </varlistentry>
 
 <varlistentry>
-<term><menuchoice><shortcut><keycombo action="simul">
-&Alt;<keycap>Left</keycap></keycombo></shortcut>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Alt;&Left;</keycombo>
+</shortcut>
 <guimenu>Go</guimenu>
 <guimenuitem>Previous Hole</guimenuitem>
 </menuchoice></term>
@@ -462,8 +462,10 @@ which hole you wish to go to.</para>
 </varlistentry>
 
 <varlistentry>
-<term><menuchoice><shortcut><keycombo action="simul">
-&Ctrl;<keycap>Home</keycap></keycombo></shortcut>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;&Home;</keycombo>
+</shortcut>
 <guimenu>Go</guimenu>
 <guimenuitem>First Hole</guimenuitem>
 </menuchoice></term>
@@ -475,8 +477,7 @@ which hole you wish to go to.</para>
 <varlistentry>
 <term><menuchoice>
 <shortcut>
-<keycombo action="simul">&Ctrl;&Shift;<keycap>End</keycap>
-</keycombo>
+<keycombo action="simul">&Ctrl;&Shift;&End;</keycombo>
 </shortcut>
 <guimenu>Go</guimenu>
 <guimenuitem>Last Hole</guimenuitem>
@@ -499,154 +500,87 @@ which hole you wish to go to.</para>
 </variablelist>
 </sect1>
 
-<sect1 id="settings-menu">
-<title>The Settings Menu</title>
+<sect1 id="settings-help-menu">
+<title>The Settings and Help Menu</title>
 
-<variablelist>
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Show Toolbar</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Toggle on and off the main toolbar.</action></para>
-</listitem>
-</varlistentry>
+<para>&kolf; has the common &kde; <guimenu>Settings</guimenu> and 
<guimenu>Help</guimenu> menu items, for more information read the sections 
about the <ulink url="help:/fundamentals/menus.html#menus-settings">Settings 
Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help 
Menu</ulink> of the &kde; Fundamentals with these additional entries:</para>
 
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Show Statusbar</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Toggle on and off the statusbar.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Enable Mouse for Moving Putter</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Allow the use of the mouse to move the
-putter.</action></para> 
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Enable Advanced Putting</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Enable the advanced putting mode</action>, as
-described in <link linkend="advanced-putting">its own
-section</link>.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Show Putter Guideline</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Toggle on and off the putter guideline.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Play Sounds</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Toggle on and off the sound effects.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Enable All Dialog Boxes</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Re-enable any dialog boxes that you disabled by clicking on
-<guilabel>Do not show this message again</guilabel> or similar</action>.</para>
-</listitem>
-</varlistentry>
+<variablelist>
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Enable Mouse for Moving Putter</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Allow the use of the mouse to move the 
putter.</action></para></listitem>
+  </varlistentry>
+
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Enable Advanced Putting</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Enable the advanced putting mode</action>, as 
described in <link linkend="advanced-putting">its own 
section</link>.</para></listitem>
+  </varlistentry>
+
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Show Putter Guideline</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Toggle on and off the putter 
guideline.</action></para></listitem>
+  </varlistentry>
+
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Play Sounds</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Toggle on and off the sound 
effects.</action></para></listitem>
+  </varlistentry>
+
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Enable All Dialog Boxes</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Re-enable any dialog boxes that you disabled by 
clicking on <guilabel>Do not show this message again</guilabel> or 
similar.</action></para></listitem>
+  </varlistentry>
 <!--
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Reload Plugins</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Reload plugins.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Show Plugins</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Display the currently loaded plugins.</action></para>
-</listitem>
-</varlistentry>
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Reload Plugins</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Reload plugins.</action></para></listitem>
+  </varlistentry>
+
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Settings</guimenu>
+    <guimenuitem>Show Plugins</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Display the currently loaded 
plugins.</action></para></listitem>
+  </varlistentry>
 -->
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure Shortcuts...</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Customize the keyboard shortcuts.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure Toolbars...</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Open a dialog where you can configure the toolbars</action> for 
&kappname;.</para>
-</listitem>
-</varlistentry>
-
+  <varlistentry>
+    <term><menuchoice>
+    <guimenu>Help</guimenu>
+    <guimenuitem>Tutorial</guimenuitem>
+    </menuchoice></term>
+    <listitem><para>Start the tutorial course of &kolf;.</para></listitem>
+  </varlistentry>
 </variablelist>
-</sect1>
-<sect1 id="help"><!--This is a standard Help menubar entry. Only change if 
needed.-->
-<title>The Help Menu</title>
-<para>&kappname; has a default &kde; <guimenu>Help</guimenu> menu as described
-below, with one addition:</para>
 
-<variablelist>
-<varlistentry>
-<term><menuchoice><guimenu>Help</guimenu>
-<guimenuitem>Tutorial</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>Start the tutorial course of &kappname;.</para>
-</listitem>
-</varlistentry>
-</variablelist>
-
-<para>The default &kde; <guimenu>Help</guimenu> entries are:</para>
-
-&help.menu.documentation;
 </sect1>
 </chapter>
-  
+
 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change 
this! -->
 <!--This chapter is for frequently asked questions. Please use <qandaset> 
<qandaentry> only!-->
 <qandaset>
 <!--Following is a standard list of FAQ questions.-->
 <qandaentry>
  <question><para>I want to change the way this game looks. Can I? 
</para></question>
- <answer><para>No. At this moment &kappname; features only one 
theme.</para></answer>
+ <answer><para>No. At this moment &kolf; features only one 
theme.</para></answer>
 </qandaentry>
 <qandaentry>
  <question><para>Can I use the keyboard to play the game? </para></question>
@@ -654,22 +588,22 @@ below, with one addition:</para>
 </qandaentry>
 <qandaentry>
  <question><para>I cannot figure out what to do here! Are there hints? 
</para></question>
- <answer><para>No. &kappname; does not have a hint feature.</para></answer>
+ <answer><para>No. &kolf; does not have a hint feature.</para></answer>
 </qandaentry>
 <qandaentry>
  <question><para>I want to design my own golf course. Can I? </para></question>
- <answer><para>Yes, you can. To enter the edit mode use 
<menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>E</keycap></keycombo></shortcut><guimenu>Hole</guimenu><guimenuitem>Edit</guimenuitem></menuchoice>
 on the menubar. Click <link linkend="creating">here</link> for more 
details.</para></answer><!--IMPORTANT!: this link has to send user to 
'Interface Overview' section. So please setup the link structure accordingly.-->
+ <answer><para>Yes, you can. To enter the edit mode use the 
<menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>E</keycap></keycombo></shortcut> 
<guimenu>Hole</guimenu> <guimenuitem>Edit</guimenuitem></menuchoice> menu item. 
Click <link linkend="creating">here</link> for more 
details.</para></answer><!--IMPORTANT!: this link has to send user to 
'Interface Overview' section. So please setup the link structure accordingly.-->
 </qandaentry>
- 
+
 </qandaset>
 </chapter>
- 
+
 <chapter id="configuration"><title>Course Editor</title> <!-- do not change 
this! -->
 <!--This section describes configuration GUI. If your game is configured using 
menubar exclusively, please remove this section.-->
-<para>&kappname; comes with a versatile editor for its course file format. 
Courses can have any number of holes, and there is no limiting the creativity 
of the course designer.</para>
+<para>&kolf; comes with a versatile editor for its course file format. Courses 
can have any number of holes, and there is no limiting the creativity of the 
course designer.</para>
 
 <sect1 id="creating"> <title>Creating a New Course</title>
-<para>To create a new course, choose 
<menuchoice><guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice>. 
Go to the <guilabel>Course</guilabel> page of the dialog, and choose the 
<guilabel>Create New</guilabel> course. Make sure that, under the 
<guilabel>Options</guilabel> page of the dialog, <guilabel>Strict 
mode</guilabel> is unchecked.</para>
+<para>To create a new course, choose the <menuchoice><guimenu>Game</guimenu> 
<guimenuitem>New</guimenuitem></menuchoice> menu item. Go to the 
<guilabel>Course</guilabel> page of the dialog, and choose the <guilabel>Create 
New</guilabel> course. Make sure that, under the <guilabel>Options</guilabel> 
page of the dialog, <guilabel>Strict mode</guilabel> is unchecked.</para>
 
 <note>
 <para>To play this new course later, click the <guibutton>Add...</guibutton> 
button to add the course to your list of courses.</para>
@@ -677,16 +611,16 @@ below, with one addition:</para>
 </sect1>
 
 <sect1 id="adding-holes"> <title>Adding Holes</title>
-<para>Switch to the edit mode using 
<menuchoice><guimenu>Hole</guimenu><guimenuitem>Edit</guimenuitem></menuchoice>.
 Choose 
<menuchoice><guimenu>Hole</guimenu><guimenuitem>New</guimenuitem></menuchoice> 
to add a new hole at the end of the course.</para>
+<para>Switch to the edit mode using the <menuchoice><guimenu>Hole</guimenu> 
<guimenuitem>Edit</guimenuitem></menuchoice> menu item. Choose the 
<menuchoice><guimenu>Hole</guimenu> <guimenuitem>New</guimenuitem></menuchoice> 
menu item to add a new hole at the end of the course.</para>
 <tip>
-<para>You can restore a hole to a blank state, similar to when it was first 
created, by choosing 
<menuchoice><guimenu>Hole</guimenu><guimenuitem>Clear</guimenuitem></menuchoice>.</para>
+<para>You can restore a hole to a blank state, similar to when it was first 
created, by choosing the <menuchoice><guimenu>Hole</guimenu> 
<guimenuitem>Clear</guimenuitem></menuchoice> menu item.</para>
 </tip>
 <para>Two items will appear on new holes: a cup, and a white ball. The white 
ball marks where players' balls start the hole.</para>
 </sect1>
 
 <sect1 id="editing-basics"> <title>Editing Basics</title>
-<para>The basic building block of &kappname; courses is the 
<quote>object</quote>. Holes are made up of a bunch of objects. Objects can be 
moved to any location, and the different kinds of objects each have different 
properties you can set.</para>
-<para>To start editing a hole, toggle the 
<menuchoice><guimenu>Hole</guimenu><guimenuitem>Edit</guimenuitem></menuchoice> 
menu item, or press the pencil icon on the toolbar. To leave editing mode, 
uncheck this menu item (or the toolbar icon).</para>
+<para>The basic building block of &kolf; courses is the <quote>object</quote>. 
Holes are made up of a bunch of objects. Objects can be moved to any location, 
and the different kinds of objects each have different properties you can 
set.</para>
+<para>To start editing a hole, toggle the <menuchoice><guimenu>Hole</guimenu> 
<guimenuitem>Edit</guimenuitem></menuchoice> menu item, or press the pencil 
icon on the toolbar. To leave editing mode, uncheck this menu item (or the 
toolbar icon).</para>
 
 <sect2> <title>Adding Objects</title>
 <para>To add a new object to the course, choose its name in the list box 
labeled <guilabel>Add object:</guilabel>. The object will appear in the center 
of the course.</para>
@@ -697,8 +631,8 @@ below, with one addition:</para>
 <tip>
 <para>You can add more than one cup to a hole! Doing so can create interesting 
hole designs.</para>
 </tip>
-<para>Some &kappname; objects are available as plugins. If you add these 
objects to your course, course players will need to download the plugin.</para>
-<para>Third-party &kappname; plugins are available at the &kappname; website. 
See <ulink url="http://web.mit.edu/jasonkb/www/kolf/";>the &kappname; plugins 
download page</ulink>.</para>
+<para>Some &kolf; objects are available as plugins. If you add these objects 
to your course, course players will need to download the plugin.</para>
+<para>Third-party &kolf; plugins are available at the &kolf; website. See 
<ulink url="https://web.mit.edu/jasonkb/www/kolf/";>the &kolf; plugins download 
page</ulink>.</para>
 -->
 </sect2>
 
@@ -712,19 +646,19 @@ below, with one addition:</para>
 </sect2>
 
 <sect2> <title>Objects' Settings</title>
-<para>Objects' properties can be changed in the area at the lower-right corner 
of the &kappname; window. To edit an object, move your mouse cursor over it 
until the cursor changes to the hand cursor. Then click. Various controls for 
that object will appear in the lower-right corner of the &kappname; 
window.</para>
+<para>Objects' properties can be changed in the area at the lower-right corner 
of the &kolf; window. To edit an object, move your mouse cursor over it until 
the cursor changes to the hand cursor. Then click. Various controls for that 
object will appear in the lower-right corner of the &kolf; window.</para>
 <sect3> <title>General Hole Settings</title>
 <para>To edit general hole settings, click an area of the hole that is not 
covered by an object. When this is possible, the cursor will be the normal 
pointer cursor.</para>
 
 <variablelist>
 <varlistentry> <term><guilabel>Course name:</guilabel></term>
 <listitem>
-<para>This is the name that is shown in the new game dialog and in the 
<guimenuitem>About Course</guimenuitem> dialog.</para>
+<para>This is the name that is shown in the <guilabel>New Game</guilabel> 
dialog and in the <guilabel>Course Information</guilabel> dialog.</para>
 </listitem>
 </varlistentry>
 <varlistentry> <term><guilabel>Course author:</guilabel></term>
 <listitem>
-<para>This is the author name that is shown in the <guimenuitem>About 
Course</guimenuitem> dialog.</para>
+<para>This is the author name that is shown in the <guilabel>Course 
Information</guilabel> dialog.</para>
 </listitem>
 </varlistentry>
 <varlistentry> <term><guilabel>Par:</guilabel></term>
@@ -758,19 +692,19 @@ below, with one addition:</para>
 <para>Whether or not to reverse the slant of the slope. For example, consider 
an elliptical slope (a circular slope). When it is not reversed, it pushes 
balls outward like a mound. When it is reversed, it sucks balls inward like a 
hole.</para>
 </listitem>
 </varlistentry>
-<varlistentry> <term><guilabel>Grade:</guilabel></term>
-<listitem>
-<para>Choose the grade (steepness) of the slope by moving the slider so the 
grade moves towards 0 or 8, where 8 is steepest and 0 is flat. Steeper slopes 
push the ball more.</para>
-</listitem>
-</varlistentry>
 <varlistentry> <term><guilabel>Unmovable</guilabel></term>
 <listitem>
 <para>Whether or not this can be moved by other objects, like floaters.</para>
 <caution>
-<para>If a floater overlaps with this object at any point on this path, and 
the slope is large and thus won't move the floater, you 
<emphasis>must</emphasis> make the slope <guilabel>Unmovable</guilabel>, or 
&kappname; will suffer poor performance!</para>
+<para>If a floater overlaps with this object at any point on this path, and 
the slope is large and thus won't move the floater, you 
<emphasis>must</emphasis> make the slope <guilabel>Unmovable</guilabel>, or 
&kolf; will suffer poor performance!</para>
 </caution>
 </listitem>
 </varlistentry>
+<varlistentry> <term><guilabel>Grade:</guilabel></term>
+<listitem>
+<para>Choose the grade (steepness) of the slope by moving the slider so the 
grade moves towards 0 or 8, where 8 is steepest and 0 is flat. Steeper slopes 
push the ball more.</para>
+</listitem>
+</varlistentry>
 </variablelist>
 
 </sect3>
@@ -799,9 +733,9 @@ below, with one addition:</para>
 
 <sect4> <title>Windmills</title>
 <variablelist>
-<varlistentry> <term><guilabel>Windmill on bottom</guilabel></term>
+<varlistentry> <term><guilabel>Windmill on top</guilabel></term>
 <listitem>
-<para>Whether or not the black windmill arm is on bottom or top - the default 
is that it is on the bottom. The two half-walls will always be with the arm. 
Note that you cannot enable a border wall on the side that the arm is.</para>
+<para>Whether or not the black windmill arm is on bottom or top - the default 
is that it is on the top. The two half-walls will always be with the arm. Note 
that you cannot enable a border wall on the side that the arm is.</para>
 </listitem>
 </varlistentry>
 <varlistentry> <term>Speed</term>
@@ -837,13 +771,13 @@ below, with one addition:</para>
 </sect2>
 </sect1>
 </chapter>
- 
+
 <chapter id="credits"><title>Credits and License</title> <!-- do not change 
this! -->
 <!--This chapter is for credits and licenses.-->
- 
-<para>&kappname;</para>
 
-<para>&kappname; copyright 2001, 2002 &Jason.Katz-Brown;</para>
+<para>&kolf;</para>
+
+<para>&kolf; copyright 2001, 2002 &Jason.Katz-Brown;</para>
 
 <itemizedlist>
 <title>Developers</title>
@@ -871,10 +805,10 @@ below, with one addition:</para>
 &underGPL;
 
 <!-- !!!do not change ANYTHING after this line!!!! -->
- 
+
 </chapter>
-  
-&documentation.index; 
+
+&documentation.index;
 </book>
 <!--
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