Git commit b93d1bbdee03e41e050ace81dd2a491f133c6e1a by Antoni Bella Pérez.
Committed on 13/10/2021 at 10:37.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Update date and version numbers
* Remove final whitespaces
* Remove deprecated entities: knights (from kdoctools) and kappname
* Add i18n-knights entity to allow a localized name
* Delete outdated comment http://noughmad.com
* GUI sync
* Suitable tags
* Change http: to https:

M  +177  -207  doc/index.docbook

https://invent.kde.org/games/knights/commit/b93d1bbdee03e41e050ace81dd2a491f133c6e1a

diff --git a/doc/index.docbook b/doc/index.docbook
index ce04b00..d53e61a 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,8 +1,7 @@
 <?xml version="1.0" ?>
 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" 
"dtd/kdedbx45.dtd" [
-  <!ENTITY knights "<application>Knights</application>">
-  <!ENTITY kappname "&knights;">
-  <!ENTITY kappversion "2.5.0"><!--Application version. Use this variable 
everywhere it's needed.-->
+<!ENTITY i18n-knights "<application>Knights</application>">
+  <!ENTITY kappversion "2.6.2"><!--Application version. Use this variable 
everywhere it's needed.-->
   <!ENTITY % addindex "IGNORE">
   <!ENTITY % English "INCLUDE">
 ]>
@@ -32,30 +31,24 @@
                </legalnotice>
 
                <date>2015-01-07</date><!-- Date of (re)writing, or update.-->
-               <releaseinfo>&kappversion;
-               </releaseinfo><!-- Application version number. Use the variable 
definitions within header to change this value.-->
+               <releaseinfo>&kappversion; (KDE Gear 21.08)</releaseinfo><!-- 
Application version number. Use the variable definitions within header to 
change this value.-->
 
                <abstract>
                        <para>
-                               This documentation describes the game of 
&knights; version
-                               &kappversion;
+                               This documentation describes the game of 
&i18n-knights; version &kappversion;
                        </para>
                </abstract>
 
                <keywordset>
                        <keyword>KDE</keyword><!-- do not change this! -->
-                       <keyword>kdegames</keyword><!-- do not change this! -->
                        <keyword>game</keyword><!-- do not change this! -->
                        <keyword>board</keyword>
                        <keyword>chess</keyword>
-                       <keyword>knights</keyword>
+                       <keyword>Knights</keyword>
                </keywordset>
 
        </bookinfo>
-<!-- 
-new in >2.4.0 history, UCI, Difficulty settings, see
-http://noughmad.com/2011/10/25/upcoming-features-in-knights/ 
--->
+
        <chapter id="introduction">
                <title>Introduction</title>
                <note>
@@ -68,7 +61,7 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                </note>
 
                <para>
-                       &knights; is a chess game. As a player, your goal is to 
+                       &i18n-knights; is a chess game. As a player, your goal 
is to
                        defeat your opponent by checkmating their king.
                </para>
        </chapter>
@@ -86,86 +79,86 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <sect1 id="starting-the-game">
                        <title>Starting the Game</title>
                        <para>
-                               When the program starts or the user selects 
-                               <menuchoice><guimenu>Game</guimenu> 
<guimenuitem>New</guimenuitem></menuchoice>,
-                               a dialog is shown. In this dialog, it's 
possible to 
-                               specify who you are playing against, your color 
and 
+                               When the program starts or the user selects the 
<menuchoice><shortcut>
+                               <keycombo 
action="simul">&Ctrl;<keycap>N</keycap></keycombo> </shortcut>
+                               <guimenu>Game</guimenu> 
<guimenuitem>New</guimenuitem></menuchoice> menu item,
+                               a dialog is shown. In this dialog, it's 
possible to
+                               specify who you are playing against, your color 
and
                                the time limits.
                        </para>
                                <mediaobject><imageobject><imagedata 
fileref="Knights-newgame-dialog.png" /></imageobject></mediaobject>
                        <para>
-                               If you wish to play against a friend on the 
same computer, select 
+                               If you wish to play against a friend on the 
same computer, select
                                <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel>
                                and <guilabel>Human</guilabel> for 
<guilabel>Player 2</guilabel>.
                        </para>
                        <para>
-                               If you wish to play against the computer, 
select 
-                               <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel> and 
-                               <guilabel>Computer engine</guilabel> for 
<guilabel>Player 2</guilabel>.
-                               Choose the program you would like to play 
against, and
+                               If you wish to play against the computer, select
+                               <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel> and
+                               <guilabel>Computer engine:</guilabel> for 
<guilabel>Player 2</guilabel>.
+                               From this drop down list choose the program you 
would like to play against, and
                                make sure that the program you specify is 
installed on your
-                               computer and that it supports either the XBoard 
or UCI protocol.
+                               computer and that it supports either the XBoard 
or <acronym>UCI</acronym> protocols.
                        </para>
                        <para>
                                If you have installed a chess engine but it 
does not appear in the list,
-                               click the <guilabel>Configure 
Engines</guilabel> button and add the engine
+                               click the <guibutton>Configure...</guibutton> 
button and add the engine
                                there. For more information on this dialog see 
<link linkend="configuration-engines">Computer Engines</link>.
                        </para>
-                       <note><title>Note</title>
+                       <note>
                        <para>
                                Even though a program is listed in the dialog, 
it does not mean it is installed.
-                               Make sure you install whatever chess engine you 
wish to play against. 
+                               Make sure you install whatever chess engine you 
wish to play against.
                                You can check whether an engine is installed on 
your system or not in the
-                               <guilabel>Configure Engines</guilabel> dialog. 
+                               <guilabel>Chess Engines</guilabel> dialog.
                        </para>
                        </note>
                        <para>
                                If you wish to play against someone over the 
Internet,
                                select <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel> and
-                               <guilabel>Human at a chess server</guilabel> 
for <guilabel>Player 2</guilabel>.
+                               <guilabel>Chess server:</guilabel> for 
<guilabel>Player 2</guilabel>.
                                You will have to login into the server and find
-                               an opponent before you can start playing. 
+                               an opponent before you can start playing.
                                The Free Internet Chess Server
-                               (<ulink 
url="http://freechess.org";>FreeChess.org</ulink>)
+                               (<ulink 
url="https://www.freechess.org/";>FreeChess.org</ulink>)
                                supports guests, but you have to register in 
order to
                                play games which affect your rating.
                        </para>
                        <para>
-                               You can also watch two programs play against 
each other, by selecting 
-                               <guilabel>Computer engine</guilabel> for both 
players. 
+                               You can also watch two programs play against 
each other, by selecting
+                               <guilabel>Computer engine:</guilabel> for both 
players.
                        </para>
                        <para>
                                Similarly, you can play a computer engine 
against an opponent at a chess server.
                                However, note that the chess server may have a 
policy regarding such play. For the Free
-                               Internet Chess Server it is located 
-                               <ulink 
url="http://www.freechess.org/Help/HelpFiles/computers.html";>here</ulink>.
+                               Internet Chess Server it is located
+                               <ulink 
url="https://www.freechess.org/Help/HelpFiles/computers.html";>here</ulink>.
                        </para>
                        <para>
-                               The <guilabel>Use Time Control</guilabel> 
section allows you to turn on an optional
-                               timer.  Knights uses the standard chess time 
control which has three parameters:
+                               The <guilabel>Use time control</guilabel> check 
box allows you to turn on an optional
+                               timer. &i18n-knights; uses the standard chess 
time control which has three parameters
+                               inside spinboxes:
                              </para>
                              <itemizedlist>
                                <listitem>
                                  <para>
-                                   <guilabel>Time control period</guilabel> 
specifies the number of moves after which the <guilabel>Initial time 
limit</guilabel> is added to the player's clock.
-                                   You can disable this addition by setting 
the value to zero. 
+                                   <guilabel>Time control period:</guilabel> 
specifies the number of moves after which
+                                   the <guilabel>Initial time 
limit:</guilabel> is added to the player's clock.
+                                   You can disable this addition by setting 
the value to zero.
                                  </para>
-                                 <note><title>Note</title>
-                                   <para>
-                                     This option is not available when playing 
on a chess server. 
-                                   </para>
-                                 </note>
+                                 <note><para>This option is not available when 
playing on a chess server.</para></note>
+                  <para/>
                                </listitem>
                                <listitem>
                                  <para>
-                                   The <guilabel>Initial time limit</guilabel> 
is the amount of time the players start with. 
+                                   The <guilabel>Initial time 
limit:</guilabel> is the amount of time the players start with.
                                  </para>
                                </listitem>
                                <listitem>
                                  <para>
-                                   <guilabel>Increment per move</guilabel> 
specifies how much time will be added
-                                   to the player's clock after every move he 
makes. 
-                                   It can be safely set to zero to disable 
incrementing the clock.  
+                                   <guilabel>Increment per move:</guilabel> 
specifies how much time will be added
+                                   to the player's clock after every move he 
makes.
+                                   It can be safely set to zero to disable 
incrementing the clock.
                                  </para>
                                </listitem>
                                
@@ -173,11 +166,11 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        <para>
                                After you press the <guibutton>OK</guibutton> 
button, the dialog will close.
                                If you selected a player at a chess server, you 
will have to log in and find your opponent.
-                               Otherwise, the game will start immediately. 
+                               Otherwise, the game will start immediately.
                        </para>
-                       <note><title>Note</title>
+                       <note>
                        <para>
-                               &knights; will load a default theme 
automatically once
+                               &i18n-knights; will load a default theme 
automatically once
                                you start the game and you can begin playing 
right away.
                        </para>
                        </note>
@@ -187,39 +180,39 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        <title>The Chess Server Dialog</title>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-server-account.png" /></imageobject></mediaobject>
                        <para>
-                               If you chose to play on a chess server, you 
must first log in to the server. 
-                               If you have an account at the server, type in 
your username and password, and 
-                               select <guilabel>This is a registered 
account</guilabel>. 
-                               Otherwise, type in a username of your choice, 
and click <guibutton>Log in</guibutton>.
+                               If you chose to play on a chess server, you 
must first log in to the server.
+                               If you have an account at the server, type in 
your username and password, and
+                               select the <guilabel>This is a registered 
account</guilabel> check box.
+                               Otherwise, type in a username of your choice, 
and press the <guibutton>Log in</guibutton> button.
                        </para>
                        <para>
-                               There are two ways to choose the opponent. 
Either you post an ad for your game 
-                               (called a "seek"), or you respond to someone 
else's seek. 
+                               There are two ways to choose the opponent. 
Either you post an ad for your game
+                               (called a <quote>seek</quote>), or you respond 
to someone else's seek.
                        </para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-server-challenges.png" /></imageobject></mediaobject>
                        <para>
-                               To post your own, go to the 
<guilabel>Challenges</guilabel> tab and click
-                               <guibutton>Seek</guibutton>. If you checked 
-                               <guilabel>Automatically start the 
game</guilabel>, once a player has accepted 
-                               your seek, the game will start immediately. 
-                               Otherwise, you have to accept the challenge 
manually, 
-                               by selecting it from the list and clicking 
<guibutton>Accept</guibutton>.
+                               To post your own, go to the 
<guilabel>Challenges</guilabel> tab and press
+                               <guibutton>Seek</guibutton> button. If you 
checked
+                               <guilabel>Automatically start the 
game</guilabel>, once a player has accepted
+                               your seek, the game will start immediately.
+                               Otherwise, you have to accept the challenge 
manually,
+                               by selecting it from the list and press 
<guibutton>Accept</guibutton> button.
                        </para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-server-list.png" /></imageobject></mediaobject>
                        <para>
-                               To respond to other people's seeks, use the 
<guilabel>Seek List</guilabel> 
-                               or <guilabel>Seek Graph</guilabel> tabs. On 
either tab, select the seek by clicking on it 
-                               and then pressing the 
<guibutton>Accept</guibutton>.
+                               To respond to other people's seeks, use the 
<guilabel>Seek List</guilabel>
+                               or <guilabel>Seek Graph</guilabel> tabs. On 
either tab, select the seek by clicking on it
+                               and then pressing the 
<guibutton>Accept</guibutton> button.
                        </para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-server-graph.png" /></imageobject></mediaobject>
                        <para>
                                The seek graph displays all currently posted 
seeks, arranged by opponent's rating
-                               and game duration. Clicking on a point on the 
graph accepts the seek. 
+                               and game duration. Clicking on a point on the 
graph accepts the seek.
                        </para>
                        <note>
                                <para>
-                                       For advanced usage, &knights; provides 
direct access to the server console.
-                                       Select the <guilabel>Console</guilabel> 
tab to use it. 
+                                       For advanced usage, &i18n-knights; 
provides direct access to the server console.
+                                       Select the <guilabel>Console</guilabel> 
tab to use it.
                                </para>
                        </note>
                </sect1>
@@ -228,12 +221,12 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        <title>Playing the Game</title>
                        <para>
                                Pieces are moved by clicking on them and 
dragging them to
-                               the desired spot. You can only move a piece if 
it's yours, 
-                               it's your turn, and moving that piece does not 
put 
-                               your king into immediate danger. 
+                               the desired spot. You can only move a piece if 
it's yours,
+                               it's your turn, and moving that piece does not 
put
+                               your king into immediate danger.
                        </para>
                        <para>
-                               &knights; follows the rules of standard chess, 
so you cannot make an illegal move. 
+                               &i18n-knights; follows the rules of standard 
chess, so you cannot make an illegal move.
                        </para>
                </sect1>
        </chapter>
@@ -245,18 +238,18 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <title>Standard Rules</title>
                <para>The main set of rules for chess are set by the World 
Chess Federation - FIDE.  Other national and local groups
                may make slight modifications to the rules. Usually the major 
differences between rules are about timekeeping or types of
-               draws allowed - the basic game and piece movement are the same. 
&knights; supports standard chess and has some timing flexibility.</para>
+               draws allowed - the basic game and piece movement are the same. 
&i18n-knights; supports standard chess and has some timing flexibility.</para>
                <para>There are many variants to standard chess. One source has 
found over 2000 different variants of the game.  Major
-               variants include Fischer Random, Bughouse, Crazyhouse and 
Suicide.  Variants have differing rules on piece capture, piece 
-               movement, ending the game and returning pieces to play.  
&knights; does not support chess variants.</para>
+               variants include Fischer Random, Bughouse, Crazyhouse and 
Suicide.  Variants have differing rules on piece capture, piece
+               movement, ending the game and returning pieces to play.  
&i18n-knights; does not support chess variants.</para>
                <para>Complete rules of standard chess can be found at:</para>
                <itemizedlist>
-                       <listitem><para>World Chess Federation-FIDE (<ulink 
url="http://www.fide.com";>fide.com</ulink>)</para></listitem>
-                       <listitem><para>United States Chess Federation-USCF 
(<ulink 
url="http://main.uschess.org";>main.uschess.org</ulink>)</para></listitem>
+                       <listitem><para>World Chess Federation-FIDE (<ulink 
url="https://www.fide.com/";>fide.com</ulink>)</para></listitem>
+                       <listitem><para>United States Chess Federation-USCF 
(<ulink 
url="https://new.uschess.org/";>new.uschess.org</ulink>)</para></listitem>
                </itemizedlist>
                <para>Rules and general chess information can be found at:
                <itemizedlist>
-                       <listitem><para><ulink 
url="http://en.wikipedia.org/wiki/Rules_of_chess";>Wikipedia</ulink>&nbsp;</para></listitem>
+                       <listitem><para><ulink 
url="https://en.wikipedia.org/wiki/Rules_of_chess";>Wikipedia</ulink>&nbsp;</para></listitem>
                </itemizedlist>
                </para>
        </sect1>
@@ -265,8 +258,8 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <title>Chessboard</title>
                <sect2 id="board-layout">
                        <title>Board Layout</title>
-                       <para>A chessboard consists of 64 equal squares 
arranged in eight rows and eight columns.  The squares are arranged in 
-                       two alternating colors, white and black.  Many 
different materials are used to make chessboards, so the lighter 
+                       <para>A chessboard consists of 64 equal squares 
arranged in eight rows and eight columns.  The squares are arranged in
+                       two alternating colors, white and black.  Many 
different materials are used to make chessboards, so the lighter
                        colored material is known as white and the darker 
material is known as black.</para>
                        <para>Parts of the board are known by special names:
                        <itemizedlist>
@@ -277,12 +270,12 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                                <listitem><para>Center - the four squares found 
in the middle of the board are called the center.</para></listitem>
                        </itemizedlist>
                        </para>
-                       <para>Each individual square has a name so records of 
the moves of the game can be kept.  Several naming systems exist, 
+                       <para>Each individual square has a name so records of 
the moves of the game can be kept.  Several naming systems exist,
                        but <quote>algebraic notation</quote> is the most 
popular and is the official system.  In this system, each square is
                        named for the row and column in which it is found.  The 
ranks (rows) are numbered from 1 to 8 beginning with white's
                        side of the board and moving to black's side of the 
board.  The files (columns) are labeled by lower case letters from
                        a to h moving from left to right based on the white 
player's viewpoint.  The square is named by the letter followed by
-                       the number.  Thus the lower left hand square is known 
as a1.  The naming structure can be seen in the following 
+                       the number.  Thus the lower left hand square is known 
as a1.  The naming structure can be seen in the following
                        diagram:</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-board.png" /></imageobject></mediaobject>
                </sect2>
@@ -302,20 +295,20 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <title>Piece Movement</title>
                <sect2 id="all-movement">
                        <title>Moving and Capturing</title>
-                       <para>Chess has six types of pieces: the Pawn, Rook, 
Knight, Bishop, Queen and King. Each piece has its own 
-                       unique way to move. There are some similarities between 
the moves of the various pieces.  All the pieces 
+                       <para>Chess has six types of pieces: the Pawn, Rook, 
Knight, Bishop, Queen and King. Each piece has its own
+                       unique way to move. There are some similarities between 
the moves of the various pieces.  All the pieces
                        except the knight move in a straight line - 
horizontally, vertically or diagonally. They cannot move past the
-                       end of the board and return on the other side. The edge 
of the board is a boundary which cannot be crossed.  
-                       All the pieces except the knight may not jump over 
other pieces - all squares between the square where the piece 
-                       starts its move and where it ends its move must be 
empty.  The move may not end on a square presently occupied 
+                       end of the board and return on the other side. The edge 
of the board is a boundary which cannot be crossed.
+                       All the pieces except the knight may not jump over 
other pieces - all squares between the square where the piece
+                       starts its move and where it ends its move must be 
empty.  The move may not end on a square presently occupied
                        by a piece of the same color.</para>
                        
-                       <para>If the square where a piece ends its move 
contains an opponent's piece, the opponent's piece is <quote>captured</quote>, 
+                       <para>If the square where a piece ends its move 
contains an opponent's piece, the opponent's piece is <quote>captured</quote>,
                        and it is removed from play.  All the pieces may be 
captured except the king.  The game ends on the move before the
-                       king is captured - <quote><link 
linkend="checkmate">checkmate</link></quote>.  Capturing always requires the 
attacking piece 
-                       to land on the square of the opponent's piece while 
making a normal move.  The only exception is for capturing a pawn 
-                       <link linkend="en_passant-movement">en passant</link>.  
You are not required to capture a piece when there is an opportunity 
-                       to do so, capturing is an option.  The only time that 
capture is required is if the king is under attack and capturing the 
+                       king is captured - <quote><link 
linkend="checkmate">checkmate</link></quote>.  Capturing always requires the 
attacking piece
+                       to land on the square of the opponent's piece while 
making a normal move.  The only exception is for capturing a pawn
+                       <link linkend="en_passant-movement">en passant</link>.  
You are not required to capture a piece when there is an opportunity
+                       to do so, capturing is an option.  The only time that 
capture is required is if the king is under attack and capturing the
                        attacking piece is the only way to stop the 
attack.</para>
                        
                        <para>In the picture below, the white rook can move to 
the right, left, up or down (vertically or horizontally) in straight lines.
@@ -323,7 +316,7 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        X on them.  It can move a maximum of two squares to the 
left.  The remainder of the board is blocked by a piece of the same
                        color, in this case a white knight.  The rook cannot 
jump over the knight to reach the end of the board.  It can move only one square
                        up before being blocked by the black pawn.  It can 
capture the pawn by moving two squares up and landing on the pawn, since the
-                       pawn is an opposing piece (piece of a different color). 
 This square has a red X on it.  It cannot jump over the pawn to reach 
+                       pawn is an opposing piece (piece of a different color). 
 This square has a red X on it.  It cannot jump over the pawn to reach
                        the end of the board.  Therefore, the rook has a total 
of ten squares where it can go.</para>
 
                        <mediaobject><imageobject><imagedata 
fileref="Knights-move-limits.png" /></imageobject></mediaobject>
@@ -332,10 +325,10 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                </sect2>
                <sect2 id="pawn-movement">
                        <title>Pawn</title>
-                       <para>The pawn is the most numerous and the least 
powerful piece on the chessboard.  Pawns are unusual in their movement.  
Generally 
-                       the pawn moves forward only, one square at a time.  An 
exception is the first time a pawn is moved, it may move forward two squares. 
-                       The pawn cannot jump over other pieces; any piece 
directly in front of a pawn blocks its advance to that square. The pawn is the 
-                       only piece that cannot move backward.  The pawn is also 
the only piece that does not capture in the same way that it moves.  The 
+                       <para>The pawn is the most numerous and the least 
powerful piece on the chessboard.  Pawns are unusual in their movement.  
Generally
+                       the pawn moves forward only, one square at a time.  An 
exception is the first time a pawn is moved, it may move forward two squares.
+                       The pawn cannot jump over other pieces; any piece 
directly in front of a pawn blocks its advance to that square. The pawn is the
+                       only piece that cannot move backward.  The pawn is also 
the only piece that does not capture in the same way that it moves.  The
                        pawn captures an opposing piece by moving diagonally 
one square - it cannot capture by moving straight ahead.</para>
                        
                        <para>In the picture below the lower pawn is still on 
its original square, so it may move one or two squares forward (indicated
@@ -352,18 +345,18 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <sect2 id="bishop-movement">
                        <title>Bishop</title>
                        <para>The Bishop moves in a straight line diagonally on 
the board.  It can move as many squares as wanted, until it meets the end of
-                       the board or another piece.  The bishop cannot jump 
over other pieces.  The bishop captures on the same path it moves, by landing 
+                       the board or another piece.  The bishop cannot jump 
over other pieces.  The bishop captures on the same path it moves, by landing
                        on the square of the opposing piece.  Because of the 
way the bishop moves, the piece always remains on the same color squares it
                        started on.  Each player begins with two bishops, one 
on the black-colored and one on the white-colored squares.  They are frequently
-                       referred to as the <quote>dark-squared</quote> bishop 
and <quote>light-squared</quote> bishop.  The bishops can also be named 
according 
-                       to the side they begin on - king's bishop and queen's 
bishop.</para>  
+                       referred to as the <quote>dark-squared</quote> bishop 
and <quote>light-squared</quote> bishop.  The bishops can also be named 
according
+                       to the side they begin on - king's bishop and queen's 
bishop.</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-move-bishop.png" /></imageobject></mediaobject>
                </sect2>
                <sect2 id="rook-movement">
                        <title>Rook</title>
-                       <para>The rook moves in a straight line either 
horizontally or vertically through any number of unoccupied squares, until it 
reaches 
-                       the end of board or it is blocked by another piece.  It 
cannot jump over other pieces.  The rook captures on the same path 
-                       it moves, by occupying the square on which an enemy 
piece stands.  The rook can land on any square on the board, therefore it 
+                       <para>The rook moves in a straight line either 
horizontally or vertically through any number of unoccupied squares, until it 
reaches
+                       the end of board or it is blocked by another piece.  It 
cannot jump over other pieces.  The rook captures on the same path
+                       it moves, by occupying the square on which an enemy 
piece stands.  The rook can land on any square on the board, therefore it
                        is one of the more powerful pieces on the board.</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-move-rook.png" /></imageobject></mediaobject>
                        <para>The rook is also involved in a special move.  It 
is the <link linkend="castling-movement">castling move</link>
@@ -371,34 +364,34 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                </sect2>
                <sect2 id="knight-movement">
                        <title>Knight</title>
-                       <para>The Knight is the most special piece in chess, 
having a flexibility that makes it a powerful piece. The knight is the 
-                       only piece on the board that may jump over other 
pieces.  The knight moves two squares horizontally or vertically and 
-                       then one more square at a right-angle.  The knight’s 
move is shaped as an <quote>L</quote>.  The knight always lands on a square 
-                       opposite in color from its initial square.  The knight 
can jump over pieces of either color while going to its 
-                       destination square, but it does not capture any pieces 
it jumps over.  The knight captures by landing on the square 
-                       of the opposing piece.  The knight cannot land on a 
square occupied by a piece of the same color.  Since the knight's 
-                       movement is not in a straight line, it can attack a 
queen, bishop, or rook without being reciprocally attacked by that 
+                       <para>The Knight is the most special piece in chess, 
having a flexibility that makes it a powerful piece. The knight is the
+                       only piece on the board that may jump over other 
pieces.  The knight moves two squares horizontally or vertically and
+                       then one more square at a right-angle.  The knight’s 
move is shaped as an <quote>L</quote>.  The knight always lands on a square
+                       opposite in color from its initial square.  The knight 
can jump over pieces of either color while going to its
+                       destination square, but it does not capture any pieces 
it jumps over.  The knight captures by landing on the square
+                       of the opposing piece.  The knight cannot land on a 
square occupied by a piece of the same color.  Since the knight's
+                       movement is not in a straight line, it can attack a 
queen, bishop, or rook without being reciprocally attacked by that
                        piece.</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-move-knight.png" /></imageobject></mediaobject>
                </sect2>
                <sect2 id="queen-movement">
                        <title>Queen</title>
-                       <para>The Queen is considered the most powerful piece 
on the board.  It can move any number of squares in a straight 
+                       <para>The Queen is considered the most powerful piece 
on the board.  It can move any number of squares in a straight
                        line - either vertically, horizontally or diagonally.  
The queen moves like the rook and bishop combined.  Unless
-                       capturing, the queen must move to an unoccupied square; 
and it cannot jump over pieces.  The queen captures on the 
+                       capturing, the queen must move to an unoccupied square; 
and it cannot jump over pieces.  The queen captures on the
                        same path it moves, by landing on the square of the 
opposing piece.</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-move-queen.png" /></imageobject></mediaobject>
                </sect2>
                <sect2 id="king-movement">
                        <title>King</title>
-                       <para>The King is the most important piece in chess. If 
the king is trapped so that its capture is unavoidable, the game is 
-                       over and that player loses.  The king has little 
mobility, so it is also considered one of the weakest pieces in the game.  
-                       The king can move to any adjacent square.  That is, it 
can move one square in any direction: horizontally, vertically, or 
-                       diagonally.  It cannot move onto a square occupied by a 
piece of the same color.  The king captures another piece in 
-                       the same way it moves, by landing on the square of the 
opposing piece.  There is an additional limit on the movement of 
-                       the king.  The king may not move to a square which 
would put the king under attack by an opposing piece (called in 
<quote>check</quote>). 
+                       <para>The King is the most important piece in chess. If 
the king is trapped so that its capture is unavoidable, the game is
+                       over and that player loses.  The king has little 
mobility, so it is also considered one of the weakest pieces in the game.
+                       The king can move to any adjacent square.  That is, it 
can move one square in any direction: horizontally, vertically, or
+                       diagonally.  It cannot move onto a square occupied by a 
piece of the same color.  The king captures another piece in
+                       the same way it moves, by landing on the square of the 
opposing piece.  There is an additional limit on the movement of
+                       the king.  The king may not move to a square which 
would put the king under attack by an opposing piece (called in 
<quote>check</quote>).
                        As a result of this limit, two kings may never stand 
next to each other - since moving next to the opposing king would
-                       put the moving king into check.  The king can also be 
forced to move or capture if the king is under attack 
+                       put the moving king into check.  The king can also be 
forced to move or capture if the king is under attack
                        (<quote>check</quote>) and the only way to stop the 
attack is to move the king.</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-move-king.png" /></imageobject></mediaobject>
                </sect2>
@@ -409,9 +402,9 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <sect2 id="en_passant-movement">
                        <title>En Passant</title>
                        <para>When the rule to allow a pawn to move two squares 
on its first move was added, a pawn could potentially evade capture by an
-                       opponent's pawn by going past a square under attack.  
The en passant capture (from the French for <quote>in passing</quote>) was 
-                       added to prevent this.  The capture is made exactly as 
if the pawn had moved only one square forward.  There are 
-                       special conditions for the en passant capture:   
+                       opponent's pawn by going past a square under attack.  
The en passant capture (from the French for <quote>in passing</quote>) was
+                       added to prevent this.  The capture is made exactly as 
if the pawn had moved only one square forward.  There are
+                       special conditions for the en passant capture:
                        <itemizedlist>
                                <listitem><para>A pawn must move two squares 
from its initial position in a single move.</para></listitem>
                                <listitem><para>An opposing pawn must be 
attacking the square the first pawn moved over.</para></listitem>
@@ -420,18 +413,18 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                                the first pawn is safe from en passant capture 
for the remainder of the game.</para></listitem>
                        </itemizedlist>
                        </para>
-                       <para>In the diagram below, the white pawn has not 
moved from its initial position.  Its first move can be 
+                       <para>In the diagram below, the white pawn has not 
moved from its initial position.  Its first move can be
                        one or two squares ahead.  The first square is under 
attack by the black pawn (pawns attack diagonally) as
-                       indicated by the red X.  The white pawn moves ahead two 
squares, avoiding the attack.  On the next move, 
-                       the black pawn moves into the square where the white 
pawn would have moved if it could only move a single 
-                       square on the first move.  The black pawn successfully 
attacks the white pawn, and captures it 
+                       indicated by the red X.  The white pawn moves ahead two 
squares, avoiding the attack.  On the next move,
+                       the black pawn moves into the square where the white 
pawn would have moved if it could only move a single
+                       square on the first move.  The black pawn successfully 
attacks the white pawn, and captures it
                        <quote>en passant</quote>.  The white pawn is removed 
from play.</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-enpassant.png" /></imageobject></mediaobject>
                </sect2>
                <sect2 id="castling-movement">
                        <title>Castling</title>
-                       <para>Castling uses the king and one rook, and is the 
only time in a game when more than one piece may be moved 
-                       during a single turn.  In castling a king is moved two 
squares towards the rook and the rook is then moved to 
+                       <para>Castling uses the king and one rook, and is the 
only time in a game when more than one piece may be moved
+                       during a single turn.  In castling a king is moved two 
squares towards the rook and the rook is then moved to
                        the square on the other side of the king.</para>
                        
                        <para>Castling has some rigid requirements:
@@ -445,8 +438,8 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        </itemizedlist>
                        </para>
                        
-                       <para>There are two forms of castling.  One is called 
<quote>kingside castling</quote>.  It is also known as 
-                       <quote>short castling</quote>, since it is performed to 
the short side of the board and the rook only has to 
+                       <para>There are two forms of castling.  One is called 
<quote>kingside castling</quote>.  It is also known as
+                       <quote>short castling</quote>, since it is performed to 
the short side of the board and the rook only has to
                        move two squares to the opposite side of the king. It 
is diagramed below:</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-castle-kingside.png" /></imageobject></mediaobject>
                        
@@ -455,10 +448,10 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        side of the board and the rook has to move three 
squares to the opposite side of the king.  It is diagramed below:</para>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-castle-queenside.png" /></imageobject></mediaobject>
                        
-                       <note><title>Note:</title>
+                       <note>
                        <para>
-                               In &knights; to castle you move the king two 
squares towards the rook.  &knights; will complete
-                               the castling move.  Do not move the rook, as 
&knights; assumes you wish only to move the rook and 
+                               In &i18n-knights; to castle you move the king 
two squares towards the rook.  &i18n-knights; will complete
+                               the castling move.  Do not move the rook, as 
&i18n-knights; assumes you wish only to move the rook and
                                not to castle.
                        </para>
                        </note>
@@ -466,11 +459,11 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                </sect2>
                <sect2 id="pawn-promotion-movement">
                        <title>Pawn Promotion</title>
-                       <para>When a pawn has reached the other end of the 
board it cannot move further, since 
+                       <para>When a pawn has reached the other end of the 
board it cannot move further, since
                        it always must move forward and not backwards.  The 
pawn is then turned
                        (<quote>promoted</quote>) into a queen, rook, bishop or 
knight.  This promotion
                        occurs as part of the move.  Usually the piece chosen 
is the queen, often called
-                       <quote>queening</quote>. The other pieces are sometimes 
chosen when their movements 
+                       <quote>queening</quote>. The other pieces are sometimes 
chosen when their movements
                        will aid in checkmate, often called <quote>under 
promoting</quote>.  The pawn can be
                        turned into a piece even if that type of piece is still 
on the board.  Thus you can have
                        two queens or three rooks, bishops or knights in play 
at once.</para>
@@ -481,7 +474,7 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <title>Game Endings</title>
                <sect2 id="checkmate">
                        <title>Checkmate</title>
-                       <para>When a king is under attack and threatened with 
capture by an opponent's piece, the king is 
+                       <para>When a king is under attack and threatened with 
capture by an opponent's piece, the king is
                        said to be <quote>in check</quote>.  A king must get 
out of check immediately.  There are three possible
                        ways to get out of check.
                        <itemizedlist>
@@ -495,7 +488,7 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        
                        <para>
                        If the king has no way to escape from the check, the 
position is called <quote>checkmate</quote> and
-                       the game ends.  The player who is checkmated loses the 
game.  The king is never actually captured 
+                       the game ends.  The player who is checkmated loses the 
game.  The king is never actually captured
                        and removed from the board.</para>
                </sect2>
                <sect2 id="resign">
@@ -510,7 +503,7 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        <itemizedlist>
                                <listitem><para>Stalemate - (see 
below)</para></listitem>
                                <listitem><para>Threefold repetition - If the 
exact same position is repeated at least 3 times
-                               (not necessarily by a repetition of moves).  It 
requires that the possible moves of all 
+                               (not necessarily by a repetition of moves).  It 
requires that the possible moves of all
                                the pieces of both players are the same.  If 
the possibility of a pawn being captured
                                en passant has changed or the possibility to 
castle has changed, the position is not
                                the same - even if the pieces are in the same 
locations.</para></listitem>
@@ -518,7 +511,7 @@ http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                                by each player.</para></listitem>
                                <listitem><para>Impossibility of checkmate - If 
a position arises in which neither player could possibly
                                give checkmate by a series of legal moves. 
Usually this is because there is insufficient material left
-                               to checkmate, but it is possible in other 
positions. Combinations with insufficient material to 
+                               to checkmate, but it is possible in other 
positions. Combinations with insufficient material to
                                checkmate are:
                                <itemizedlist>
                                        <listitem><para>king versus 
king</para></listitem>
@@ -536,18 +529,18 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                <sect2 id="stalemate">
                        <title>Stalemate</title>
                        <para>If a player has no legal move (every possible 
move would put their king in check) but
-                       their king is not presently in check, the game ends in 
a <quote>stalemate</quote>.  Stalemate results in 
+                       their king is not presently in check, the game ends in 
a <quote>stalemate</quote>.  Stalemate results in
                        the game being a draw.</para>
                </sect2>
                <sect2 id="time-end">
                        <title>Time</title>
-                       <para>If time should run out on a player before they 
complete the 
+                       <para>If time should run out on a player before they 
complete the
                        required number of moves:
                        <itemizedlist>
                                <listitem><para>The player loses the game if 
the opponent has mating material.</para></listitem>
                                <listitem><para>The game is a draw if the 
opponent does not having mating material.</para></listitem>
                        </itemizedlist>
-                       Mating material is considered to be any group of pieces 
except just a king, a king and a bishop, 
+                       Mating material is considered to be any group of pieces 
except just a king, a king and a bishop,
                        or a king and a knight.</para>
                </sect2>
        </sect1>
@@ -564,29 +557,29 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                is a fixed amount of time to complete the game, regardless of 
the number of moves made.</para>
                
                <para>Within the time control there can be a time delay to 
compensate for the time lost in physically
-               making a move.  In the <quote>Bronstein delay</quote> the clock 
does not start running at the beginning 
-               of the player's move until the delay time is over.  If the move 
is completed before the delay time expires, 
-               no time is subtracted from the player's clock.  In the 
<quote>Fischer delay</quote> the delay time is added 
-               to the player's remaining time before the move.  If the move is 
made before the delay time expires, 
-               the remaining delay time is kept by the player and their clock 
time increases.  Similarly, a fixed time can 
-               be added to the player's clock after a move is completed.  When 
time is added to the clock, the time amount is 
+               making a move.  In the <quote>Bronstein delay</quote> the clock 
does not start running at the beginning
+               of the player's move until the delay time is over.  If the move 
is completed before the delay time expires,
+               no time is subtracted from the player's clock.  In the 
<quote>Fischer delay</quote> the delay time is added
+               to the player's remaining time before the move.  If the move is 
made before the delay time expires,
+               the remaining delay time is kept by the player and their clock 
time increases.  Similarly, a fixed time can
+               be added to the player's clock after a move is completed.  When 
time is added to the clock, the time amount is
                referred to as the <quote>time increment</quote>.</para>
                
-               <para>Time controls vary widely depending upon the game, game 
type and any sponsor.  Also during a game there 
-               may be several types of time controls joined together, with 
unused time added to the next time control.  For 
-               all major World Chess Federation (FIDE) events the time control 
is 90 minutes for the first 40 moves followed 
-               by 30 minutes sudden death, with an additional 30 seconds per 
move beginning with the first move.  The defaults 
-               on FICS (Free Internet Chess Server) are 2 minutes for the game 
(sudden death), plus 12 seconds time increment 
-               for each move.  Many major events use 90 minutes sudden death 
for their time control.  The US Chess Federation 
+               <para>Time controls vary widely depending upon the game, game 
type and any sponsor.  Also during a game there
+               may be several types of time controls joined together, with 
unused time added to the next time control.  For
+               all major World Chess Federation (FIDE) events the time control 
is 90 minutes for the first 40 moves followed
+               by 30 minutes sudden death, with an additional 30 seconds per 
move beginning with the first move.  The defaults
+               on FICS (Free Internet Chess Server) are 2 minutes for the game 
(sudden death), plus 12 seconds time increment
+               for each move.  Many major events use 90 minutes sudden death 
for their time control.  The US Chess Federation
                Blitz chess time control is 5 minutes for the game, with no 
time delays/increments.</para>
        </sect1>        
        </chapter>
        
        <chapter id="markers">
                <title>Markers</title>
-               <para> 
+               <para>
                        Markers are highlights of squares on the chessboard.  
They can be used to show legal moves for your
-                       chess piece, the opponent's previous move, or a king in 
check.  Their color and shape depends on which 
+                       chess piece, the opponent's previous move, or a king in 
check.  Their color and shape depends on which
                        theme you are using. They can be toggled on/off in the 
general settings section of the configuration menu.
                </para>
                <para>
@@ -605,50 +598,46 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                </para>
                <mediaobject><imageobject><imagedata 
fileref="Knights-danger.png" /></imageobject></mediaobject>
                <note>
-                       <title>Note:</title>
-                       <para>
-                               Some themes may not support all types of 
markers. 
-                       </para>
+                       <para>Some themes may not support all types of 
markers.</para>
                </note>
        </chapter>
 
        <chapter id="configuration">
                <title>Game Configuration</title><!-- do not change this! -->
                <para>
-                       The &knights; configuration dialog allows you to change 
visual
-                       options, as well as select themes for &knights;.
+                       The &i18n-knights; configuration dialog allows you to 
change visual
+                       options, as well as select themes for &i18n-knights;.
                </para>
                <para>
                        Once you are satisfied with the changes you have 
selected you
-                       can make the changes by either clicking the 
<guibutton>Apply</guibutton> 
-                       or the <guibutton>OK</guibutton> button, located at the 
bottom part 
-                       of the dialog. Clicking <guibutton>OK</guibutton> will 
also close the
+                       can make the changes by either press the 
<guibutton>Apply</guibutton>
+                       or the <guibutton>OK</guibutton> button, located at the 
bottom part
+                       of the dialog. Pressing <guibutton>OK</guibutton> 
button will also close the
                        configuration dialog.
                </para>
                <para>
-                       If, however, you are dissatisfied with your changes – 
simply click
-                       <guibutton>Cancel</guibutton> to discard the changes 
and close
-                       the configuration dialog. You must click 
<guibutton>Cancel</guibutton>
-                       before clicking <guibutton>Apply</guibutton> or 
<guibutton>OK</guibutton>.
+                       If, however, you are dissatisfied with your changes – 
simply press
+                       <guibutton>Cancel</guibutton> button to discard the 
changes and close
+                       the configuration dialog. You must press the 
<guibutton>Cancel</guibutton> button
+                       before clicking <guibutton>Apply</guibutton> or 
<guibutton>OK</guibutton> button.
                </para>
 
                <sect1 id="configuration-general">
                        <title>General</title>
                        <para>
-                               The <guimenu>General</guimenu> section contains 
options on the
-                               general appearance of &knights;.  Animations of 
the pieces and
+                               The <guilabel>General</guilabel> section 
contains options on the
+                               general appearance of &i18n-knights;.  
Animations of the pieces and
                                board can be enabled or modified. The 
animations section is visible
-                               based upon system software, and is seen only if 
animations are 
-                               available. Turning around the board is 
available, allowing the &knights;
-                               chess board to be flipped when used on a 
computer screen or stationary when 
+                               based upon system software, and is seen only if 
animations are
+                               available. Turning around the board is 
available, allowing the &i18n-knights;
+                               chess board to be flipped when used on a 
computer screen or stationary when
                                used on a tablet computer as a chess board 
replacement.
                                All three types of <link 
linkend="markers">markers</link>
-                               can be enabled or disabled.  Borders around the 
chess board can be 
-                               activated with or without algebraic chess 
notation by using a drop 
+                               can be enabled or disabled.  Borders around the 
chess board can be
+                               activated with or without algebraic chess 
notation by using a drop
                                down menu.
                        </para>
                        <note>
-                               <title>Note:</title>
                                <para>
                                        Some themes may not support markers, 
borders and/or notations.
                                        In this case, the configuration will 
have no effect on them,
@@ -661,49 +650,30 @@ 
http://noughmad.com/2011/10/25/upcoming-features-in-knights/
                        <title>Computer Engines</title>
                        <mediaobject><imageobject><imagedata 
fileref="Knights-engines.png" /></imageobject></mediaobject>
                        <para>
-                               The <guimenu>Computer Engines</guimenu> section 
allows you to configure
+                               The <guilabel>Computer Engines</guilabel> 
section allows you to configure
                                your computer opponents. For each engine 
specify the program name, the command used
-                               to launch it, and the protocol it uses. 
&knights; supports two protocols for 
-                               chess engines: XBoard and UCI. 
+                               to launch it, and the protocol it uses. 
&i18n-knights; supports two protocols for
+                               chess engines: XBoard and UCI.
                        </para>
                        <para>
-                               A new engine configuration can be added by 
clicking <guibutton>Add</guibutton> and
+                               A new engine configuration can be added by 
press <guibutton>Add</guibutton> button and
                                entering the three options mentioned above. A 
symbol in the last columns tells you whether
-                               the specified program is installed on your 
computer or not. 
-                       </para>
-               </sect1>
-               
-               <sect1 id="configuration-accessibility">
-                       <title>Accessibility</title>
-                       <para>
-                               The <guimenu>Accessibility</guimenu> section 
has some options
-                               regarding the board display and usage of 
external programs to
-                               make it easier for people with impairments to 
play the game.
-                       </para>
-                       <para>
-                               &jovie; the &kde; Text To Speech Service can be 
used to speak the opponents’ moves. 
-                       </para>
-                       <para>
-                               It is possible to control &knights; via a 
&DBus; interface. 
-                               It has no current uses, except with an 
unreleased version of 
-                               <ulink 
url="http://simon-listens.org/";>Simon</ulink>, 
-                               enabling voice-only interaction.
+                               the specified program is installed on your 
computer or not.
                        </para>
                </sect1>
 
                <sect1 id="configuration-themes">
                        <title>Themes</title>
                        <para>
-                               The <guimenu>Theme</guimenu> section allows the 
selection of a
-                               theme.  The theme supplies the images for the 
board, pieces, 
-                               markers and other items.  To select a new 
theme, choose the 
+                               The <guilabel>Theme</guilabel> section allows 
the selection of a
+                               theme.  The theme supplies the images for the 
board, pieces,
+                               markers and other items.  To select a new 
theme, choose the
                                theme's name from the selection list. You can 
also
-                               download new themes from the same page, by 
clicking
-                               <guibutton>Get New Themes</guibutton>.  Themes 
are stored
+                               download new themes from the same page, by 
pressing the
+                               <guibutton>Get New Themes...</guibutton> 
button.  Themes are stored
                                at kde-look.org under &knights;.
                        </para>
                        <note>
-                               <title>Note:</title>
                                <para>
                                        For your convenience a quick preview 
screenshot will be
                                        displayed on the right hand side of the 
selection list

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