> On Oct. 29, 2013, 2:42 a.m., Fredrik Höglund wrote:
> > Looks much better, but it doesn't handle depth 30 pixmaps.
> 
> Martin Gräßlin wrote:
>     I'm lacking ideas on how to test this. Do you know any application which 
> uses 30 bit pixmaps?

The default depth is 30 when you're using the NVIDIA driver and the monitor
supports 30 bits. This is the reason why it's important.

The X server can be told to use a 30 bit visual even when the monitor only 
supports
24 bits by starting it with -depth 30. But this isn't supported by all drivers.

Note that the raster graphics system is completely broken when the default depth
is 30 since Qt assumes that any depth >= 24 means 8 bits per channel.


- Fredrik


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On Nov. 4, 2013, 8:14 a.m., Martin Gräßlin wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112755/
> -----------------------------------------------------------
> 
> (Updated Nov. 4, 2013, 8:14 a.m.)
> 
> 
> Review request for KDE Frameworks.
> 
> 
> Repository: kdelibs
> 
> 
> Description
> -------
> 
> Implements the createPixmapFromHandle by getting the image for the pixmaps 
> and using it as either the Pixmap or the bitmap mask.
> 
> 
> Diffs
> -----
> 
>   tier1/kwindowsystem/src/kxutils.cpp 33bd678 
>   tier1/kwindowsystem/src/kxutils_p.h 84d639b 
>   tier1/kwindowsystem/tests/CMakeLists.txt 0060903 
>   tier1/kwindowsystem/tests/createpixmapfromhandletest.cpp PRE-CREATION 
> 
> Diff: http://git.reviewboard.kde.org/r/112755/diff/
> 
> 
> Testing
> -------
> 
> Adjusted KWin to take this codepath and say thanks to Iceweasel for having a 
> mask
> 
> 
> Thanks,
> 
> Martin Gräßlin
> 
>

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